#include <mrpt/opengl/COpenGLScene.h>
#include <mrpt/opengl/CPointCloud.h>
#include <mrpt/tfest.h>
#include <mrpt/version.h>
#include <mvsim/VehicleBase.h>
#include <mvsim/World.h>
#include <mvsim/WorldElements/ElevationMap.h>
#include <limits>
#include <rapidxml.hpp>
#include "xml_utils.h"
Go to the source code of this file.
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static float | calcz (const mrpt::math::TPoint3Df &p1, const mrpt::math::TPoint3Df &p2, const mrpt::math::TPoint3Df &p3, float x, float y) |
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◆ calcz()
static float calcz |
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const mrpt::math::TPoint3Df & |
p1, |
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const mrpt::math::TPoint3Df & |
p2, |
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const mrpt::math::TPoint3Df & |
p3, |
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float |
x, |
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float |
y |
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