#include <TexturedMesh.hpp>

Public Member Functions | |
| virtual void | render () |
| TexturedMesh (MeshBufferPtr mesh) | |
| virtual | ~TexturedMesh () |
Public Member Functions inherited from lvr2::StaticMesh | |
| virtual void | finalize () |
| uintArr | getIndices () |
| float * | getNormals () |
| size_t | getNumberOfFaces () |
| size_t | getNumberOfVertices () |
| int | getRenderMode () |
| floatArr | getVertices () |
| virtual void | savePLY (string filename) |
| virtual void | setName (string name) |
| void | setRenderMode (int mode) |
| StaticMesh () | |
| StaticMesh (ModelPtr model, string name="") | |
| StaticMesh (MeshBufferPtr buffer, string name="") | |
| StaticMesh (const StaticMesh &o) | |
| ~StaticMesh () | |
Public Member Functions inherited from lvr2::Renderable | |
| void | accel (bool invert=0) |
| BoundingBox< Vec > * | boundingBox () |
| void | compileAxesList () |
| Matrix4< Vec > | getTransformation () |
| bool | isActive () |
| bool | isSelected () |
| void | lift (bool invert=0) |
| float | lineWidth () |
| virtual ModelPtr | model () |
| void | moveX (bool invert=0) |
| void | moveY (bool invert=0) |
| void | moveZ (bool invert=0) |
| string | Name () |
| void | pitch (bool invert=0) |
| float | pointSize () |
| Renderable () | |
| Renderable (const Renderable &other) | |
| Renderable (string name) | |
| Renderable (Matrix4< Vec > m, string name) | |
| void | roll (bool invert=0) |
| void | rotX (bool invert=0) |
| void | rotY (bool invert=0) |
| void | rotZ (bool invert=0) |
| void | scale (float s) |
| void | setActive (bool a) |
| void | setLineWidth (float width) |
| void | setPointSize (float size) |
| void | setRotationSpeed (float s) |
| void | setSelected (bool s) |
| void | setTransformationMatrix (Matrix4< Vec > m) |
| void | setTranslationSpeed (float s) |
| void | setVisible (bool s) |
| void | showAxes (bool on) |
| void | strafe (bool invert=0) |
| void | toggle () |
| void | yaw (bool invert=0) |
| virtual | ~Renderable () |
Private Member Functions | |
| void | compileTexureDisplayList () |
| void | generateMaterialGroups () |
| void | getBufferArray (unsigned int *, MaterialGroup *g) |
Private Attributes | |
| vector< MaterialGroup * > | m_colorMaterials |
| indexArray | m_faceMaterials |
| vector< Material > & | m_materials |
| size_t | m_numFaces |
| size_t | m_numMaterials |
| size_t | m_numTextures |
| size_t | m_numVertices |
| floatArr | m_texcoords |
| int | m_textureDisplayList |
| vector< MaterialGroup * > | m_textureMaterials |
| textureArr | m_textures |
Definition at line 54 of file TexturedMesh.hpp.
| lvr2::TexturedMesh::TexturedMesh | ( | MeshBufferPtr | mesh | ) |
Definition at line 61 of file TexturedMesh.cpp.
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inlinevirtual |
Definition at line 59 of file TexturedMesh.hpp.
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private |
Definition at line 162 of file TexturedMesh.cpp.
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private |
Definition at line 107 of file TexturedMesh.cpp.
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private |
Definition at line 47 of file TexturedMesh.cpp.
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inlinevirtual |
Reimplemented from lvr2::StaticMesh.
Definition at line 77 of file TexturedMesh.hpp.
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private |
Definition at line 121 of file TexturedMesh.hpp.
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private |
Definition at line 114 of file TexturedMesh.hpp.
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private |
Definition at line 117 of file TexturedMesh.hpp.
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private |
Definition at line 123 of file TexturedMesh.hpp.
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private |
Definition at line 124 of file TexturedMesh.hpp.
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private |
Definition at line 125 of file TexturedMesh.hpp.
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private |
Definition at line 126 of file TexturedMesh.hpp.
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private |
Definition at line 115 of file TexturedMesh.hpp.
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private |
Definition at line 128 of file TexturedMesh.hpp.
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private |
Definition at line 120 of file TexturedMesh.hpp.
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private |
Definition at line 116 of file TexturedMesh.hpp.