#include <socket.hpp>
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| std::queue< std::vector< unsigned char > > | recvQueue |
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Definition at line 53 of file socket.hpp.
◆ Socket()
◆ ~Socket()
◆ clientOpen() [1/2]
◆ clientOpen() [2/2]
| int Socket::clientOpen |
( |
void |
| ) |
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◆ clientRead()
| int32_t Socket::clientRead |
( |
unsigned char * |
buffer, |
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uint16_t |
buf_size |
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) |
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◆ clientWrite()
| int32_t Socket::clientWrite |
( |
unsigned char * |
buffer, |
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uint16_t |
buf_size |
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) |
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◆ getConnected()
| bool Socket::getConnected |
( |
void |
| ) |
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◆ getPthreadRunning()
| bool Socket::getPthreadRunning |
( |
void |
| ) |
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◆ getRcvError()
| bool Socket::getRcvError |
( |
void |
| ) |
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◆ getRcvTimeout()
| bool Socket::getRcvTimeout |
( |
void |
| ) |
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◆ getServerSocket()
| int Socket::getServerSocket |
( |
void |
| ) |
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◆ putBufToMsg()
| void Socket::putBufToMsg |
( |
unsigned char * |
buf, |
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uint16_t |
size |
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) |
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private |
◆ setRcvError()
| void Socket::setRcvError |
( |
bool |
flag | ) |
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◆ setRcvTimeout()
| void Socket::setRcvTimeout |
( |
bool |
flag | ) |
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◆ tryReconnection()
| int Socket::tryReconnection |
( |
void |
| ) |
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◆ readCallback
| void* readCallback |
( |
void * |
arg | ) |
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friend |
◆ addr_st_
◆ m_connected_
| bool Socket::m_connected_ |
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private |
◆ m_server_addr_
| sockaddr_in Socket::m_server_addr_ |
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private |
◆ m_server_sock_
| int Socket::m_server_sock_ |
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private |
◆ port_num_st_
◆ pthrd_id_
| pthread_t Socket::pthrd_id_ |
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private |
◆ pthread_running_
| bool Socket::pthread_running_ |
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private |
◆ rcv_error_
◆ rcv_timeout_
| bool Socket::rcv_timeout_ |
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private |
◆ recvQueue
| std::queue<std::vector<unsigned char> > Socket::recvQueue |
The documentation for this class was generated from the following files: