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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
3
]
▼
N
Leap
C
_object
C
Arm
C
Bone
C
BugReport
C
byte_array
C
CircleGesture
C
Config
C
ConstListIterator
C
Controller
C
Device
C
DeviceList
C
Finger
C
FingerList
C
float_array
C
FloatArray
C
Frame
C
Gesture
C
GestureList
C
Hand
C
HandList
C
Image
C
ImageList
C
InteractionBox
▼
C
Interface
C
Implementation
C
KeyTapGesture
C
ListBaseImplementation
C
Listener
C
Mask
C
MaskList
C
Matrix
C
Pointable
C
PointableList
C
Scene
Scene
manages scene objects - handles selection and movement
C
SceneBox
C
SceneContactPoint
Contact point between a pointable (finger or tool) and a scene object
C
SceneCylinder
C
SceneDisk
C
SceneInteraction
C
SceneObject
C
ScenePlane
C
SceneRay
Ray used for ray hit tests
C
SceneRayHit
Stores the result of a ray test that hit something
C
SceneSphere
C
Screen
C
ScreenList
C
ScreenTapGesture
C
SwigPyIterator
C
SwipeGesture
C
Tool
C
ToolList
C
TrackedQuad
C
Vector
▼
N
leap_interface
C
LeapFinger
C
LeapInterface
C
Runner
▼
N
LeapUtil
C
Camera
C
RollingAverage
C
ScrollMomentum
Utility class for adding simple momentum to 2D or 3D UI elements
C
SmartArrayDestructor
Alternative destructor for arrays of objects
C
SmartInstanceDestructor
Default destruction template class used by smart pointer
▼
C
SmartPointer
C
ManagedPointerEntry
C
ManagedPointerPool
▼
N
LeapUtilGL
C
CameraGL
C
GLAttribScope
Utility class for caching and restoring GL attributes via the glPushAttrib/glPopAttrib calls
C
GLMatrixScope
Utility class for keeping the gl matrix stack push/pop operations paired up correctly
C
GLVector4fv
C
Quadric
C
CameraListener
C
HandsListener
C
LeapListener
C
lpf
Lowpass filter class
leap_motion
Author(s): Florian Lier
, Mirza Shah
, Isaac IY Saito
autogenerated on Mon Feb 28 2022 22:41:08