#include <actuators.hpp>
Definition at line 26 of file actuators.hpp.
◆ Actuators()
◆ actuatorsCallback()
| void Actuators::actuatorsCallback |
( |
sensor_msgs::Joy::Ptr |
msg | ) |
|
◆ armCallback()
| void Actuators::armCallback |
( |
std_msgs::Bool |
msg | ) |
|
- Note
- why it publish few times when sim starts? hack: use throttle
Definition at line 40 of file actuators.cpp.
◆ init()
◆ _actuators
| std::vector<double> Actuators::_actuators |
◆ _scenarioType
| uint8_t Actuators::_scenarioType {0} |
◆ actuatorsMsgCounter_
| uint64_t Actuators::actuatorsMsgCounter_ {0} |
◆ actuatorsSub_
◆ armed_
| bool Actuators::armed_ = false |
◆ armSub_
◆ lastActuatorsTimestampUsec_
| uint64_t Actuators::lastActuatorsTimestampUsec_ |
◆ maxDelayUsec_
| uint64_t Actuators::maxDelayUsec_ |
◆ prevActuatorsTimestampUsec_
| uint64_t Actuators::prevActuatorsTimestampUsec_ |
The documentation for this struct was generated from the following files: