| compile() | GLshape | |
| computeAABB(const hrp::Vector3 &i_p, const hrp::Matrix33 &i_R, hrp::Vector3 &o_min, hrp::Vector3 &o_max) | GLshape | |
| divideLargeTriangles(double maxEdgeLen) | GLshape | |
| doCompile(bool isWireFrameMode) | GLshape | protected |
| draw(int i_mode) | GLshape | |
| getPosition() | GLcoordinates | |
| getPosition(double &x, double &y, double &z) | GLcoordinates | |
| getRotation() | GLcoordinates | |
| getRotation(hrp::Matrix33 &R) | GLcoordinates | |
| getTransform() | GLcoordinates | inline |
| GLcoordinates() | GLcoordinates | |
| GLshape() | GLshape | |
| highlight(bool flag) | GLshape | |
| m_colors | GLshape | protected |
| m_diffuse | GLshape | protected |
| m_highlight | GLshape | protected |
| m_normalIndices | GLshape | protected |
| m_normalPerVertex | GLshape | protected |
| m_normals | GLshape | protected |
| m_requestCompile | GLshape | protected |
| m_shadingList | GLshape | protected |
| m_shininess | GLshape | protected |
| m_solid | GLshape | protected |
| m_specular | GLshape | protected |
| m_texture | GLshape | protected |
| m_textureCoordinates | GLshape | protected |
| m_textureCoordIndices | GLshape | protected |
| m_textureId | GLshape | protected |
| m_trans | GLcoordinates | protected |
| m_triangles | GLshape | protected |
| m_vertices | GLshape | protected |
| m_wireFrameList | GLshape | protected |
| normalPerVertex(bool flag) | GLshape | |
| setColors(unsigned int ncolors, const float *colors) | GLshape | |
| setDiffuseColor(float r, float g, float b, float a) | GLshape | |
| setNormalIndices(unsigned int len, const int *normalIndices) | GLshape | |
| setNormals(unsigned int nnormal, const float *normals) | GLshape | |
| setPosition(double x, double y, double z) | GLcoordinates | |
| setPosition(const T &p) | GLcoordinates | inline |
| setRotation(double r, double p, double y) | GLcoordinates | |
| setRotation(double ax, double ay, double az, double th) | GLcoordinates | |
| setRotation(const hrp::Matrix33 &R) | GLcoordinates | |
| setRotation(const double *R) | GLcoordinates | |
| setShininess(float s) | GLshape | |
| setSpecularColor(float r, float g, float b) | GLshape | |
| setTexture(GLtexture *texture) | GLshape | |
| setTextureCoordinates(unsigned int len, const float *coordinates) | GLshape | |
| setTextureCoordIndices(unsigned int len, const int *coordinates) | GLshape | |
| setTransform(const double i_trans[12]) | GLcoordinates | |
| setTriangles(unsigned int ntriangles, const int *vertexIndices) | GLshape | |
| setVertices(unsigned int nvertices, const float *vertices) | GLshape | |
| solid(bool flag) | GLshape | |
| ~GLshape() | GLshape | |