| addShape(GLshape *i_shape) | GLcamera | |
| computeAbsTransform(double o_trans[16]) | GLcamera | |
| computeAbsTransform(double o_trans[16]) | GLcamera | |
| draw(int i_mode) | GLcamera | |
| far() | GLcamera | inline |
| far() | GLcamera | inline |
| far() | GLcamera | |
| fovy() | GLcamera | inline |
| fovy() | GLcamera | inline |
| fovy() | GLcamera | |
| getAbsTransform() | GLcamera | |
| getAbsTransform(double o_trans[16]) | GLcamera | |
| getAbsTransform(double *o_T) | GLcamera | |
| getDepthOfLine(int i_row, float *o_depth) | GLcamera | |
| getPosition() | GLcoordinates | |
| getPosition(double &x, double &y, double &z) | GLcoordinates | |
| getRotation() | GLcoordinates | |
| getRotation(hrp::Matrix33 &R) | GLcoordinates | |
| getTransform() | GLcoordinates | inline |
| GLcamera(int i_width, int i_height, double i_near, double i_far, double i_fovy, GLlink *i_link=NULL, int i_id=-1) | GLcamera | |
| GLcamera(const OpenHRP::SensorInfo &i_si, GLlink *i_link) | GLcamera | |
| GLcamera(int i_width, int i_height, double i_near, double i_far, double i_fovy) | GLcamera | |
| GLcamera(const OpenHRP::SensorInfo &i_info, irr::scene::ISceneNode *i_node) | GLcamera | |
| GLcamera(irr::scene::ISceneNode *i_node) | GLcamera | |
| GLcoordinates() | GLcoordinates | |
| height() | GLcamera | inline |
| height() | GLcamera | inline |
| height() | GLcamera | |
| highlight(bool flag) | GLcamera | |
| initFramebuffer(void) | GLcamera | private |
| initRenderbuffer(void) | GLcamera | private |
| initTexture(void) | GLcamera | private |
| link() | GLcamera | |
| m_absTrans | GLcamera | private |
| m_colorBuffer | GLcamera | private |
| m_far | GLcamera | private |
| m_far | GLcamera | private |
| m_fovy | GLcamera | private |
| m_fovy | GLcamera | private |
| m_frameBuffer | GLcamera | private |
| m_height | GLcamera | private |
| m_height | GLcamera | private |
| m_link | GLcamera | private |
| m_name | GLcamera | private |
| m_near | GLcamera | private |
| m_near | GLcamera | private |
| m_node | GLcamera | private |
| m_renderBuffer | GLcamera | private |
| m_sensor | GLcamera | private |
| m_shapes | GLcamera | private |
| m_texture | GLcamera | private |
| m_trans | GLcamera | private |
| m_viewPoint | GLcamera | private |
| m_viewTarget | GLcamera | private |
| m_width | GLcamera | private |
| m_width | GLcamera | private |
| name() const | GLcamera | |
| name(const std::string &i_name) | GLcamera | |
| name() const | GLcamera | |
| name() | GLcamera | |
| near() | GLcamera | inline |
| near() | GLcamera | inline |
| near() | GLcamera | |
| render(GLsceneBase *i_scene) | GLcamera | |
| sensor() | GLcamera | |
| setCameraParameters(irr::scene::ICameraSceneNode *i_camera) | GLcamera | |
| setPosition(double x, double y, double z) | GLcoordinates | |
| setPosition(const T &p) | GLcoordinates | inline |
| setRotation(double r, double p, double y) | GLcoordinates | |
| setRotation(double ax, double ay, double az, double th) | GLcoordinates | |
| setRotation(const hrp::Matrix33 &R) | GLcoordinates | |
| setRotation(const double *R) | GLcoordinates | |
| setTransform(double i_trans[16]) | GLcamera | |
| GLcoordinates::setTransform(const double i_trans[12]) | GLcoordinates | |
| setView(int w, int h) | GLcamera | |
| setView() | GLcamera | |
| setView() | GLcamera | |
| setViewPoint(double x, double y, double z) | GLcamera | |
| setViewTarget(double x, double y, double z) | GLcamera | |
| updateCameraTransform(irr::scene::ICameraSceneNode *i_camera) | GLcamera | |
| width() | GLcamera | inline |
| width() | GLcamera | inline |
| width() | GLcamera | |
| ~GLcamera() | GLcamera | |