A class for rectangle sphere-swept bounding volume. More...
#include <RSS.h>
Public Member Functions | |
const Vec3f & | center () const |
The RSS center. More... | |
bool | contain (const Vec3f &p) const |
Check whether the RSS contains a point. More... | |
FCL_REAL | depth () const |
Depth of the RSS. More... | |
FCL_REAL | distance (const RSS &other, Vec3f *P=NULL, Vec3f *Q=NULL) const |
the distance between two RSS; P and Q, if not NULL, return the nearest points More... | |
FCL_REAL | height () const |
Height of the RSS. More... | |
bool | operator!= (const RSS &other) const |
Difference operator. More... | |
RSS | operator+ (const RSS &other) const |
Return the merged RSS of current RSS and the other one. More... | |
RSS & | operator+= (const Vec3f &p) |
A simple way to merge the RSS and a point, not compact. More... | |
RSS & | operator+= (const RSS &other) |
Merge the RSS and another RSS. More... | |
bool | operator== (const RSS &other) const |
Equality operator. More... | |
bool | overlap (const RSS &other) const |
Check collision between two RSS. More... | |
bool | overlap (const RSS &other, const CollisionRequest &, FCL_REAL &sqrDistLowerBound) const |
Not implemented. More... | |
bool | overlap (const RSS &other, RSS &) const |
Check collision between two RSS and return the overlap part. For RSS, we return nothing, as the overlap part of two RSSs usually is not a RSS. More... | |
RSS () | |
. More... | |
FCL_REAL | size () const |
Size of the RSS (used in BV_Splitter to order two RSSs) More... | |
FCL_REAL | volume () const |
Volume of the RSS. More... | |
FCL_REAL | width () const |
Width of the RSS. More... | |
Public Attributes | |
Matrix3f | axes |
Orientation of RSS. axis[i] is the ith column of the orientation matrix for the RSS; it is also the i-th principle direction of the RSS. We assume that axis[0] corresponds to the axis with the longest length, axis[1] corresponds to the shorter one and axis[2] corresponds to the shortest one. More... | |
FCL_REAL | length [2] |
Side lengths of rectangle. More... | |
FCL_REAL | radius |
Radius of sphere summed with rectangle to form RSS. More... | |
Vec3f | Tr |
Origin of the rectangle in RSS. More... | |