MatrixBase_homogeneous.cpp
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1 Vector3d v = Vector3d::Random(), w;
2 Projective3d P(Matrix4d::Random());
3 cout << "v = [" << v.transpose() << "]^T" << endl;
4 cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl;
5 cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
6 cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;
Projective3d P(Matrix4d::Random())
Vector3d v
internal::nested_eval< T, 1 >::type eval(const T &xpr)
Vector3d w
Transform< double, 3, Projective > Projective3d
Definition: Transform.h:728


gtsam
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autogenerated on Tue Jul 4 2023 02:34:51