1 Vector4d
v = Vector4d::Random();
3 cout <<
"v = " <<
v.transpose() <<
"]^T" << endl;
4 cout <<
"v.hnormalized() = " <<
v.hnormalized().transpose() <<
"]^T" << endl;
5 cout <<
"P*v = " << (
P*
v).transpose() <<
"]^T" << endl;
6 cout <<
"(P*v).hnormalized() = " << (
P*
v).hnormalized().transpose() <<
"]^T" << endl;
Projective3d P(Matrix4d::Random())
Transform< double, 3, Projective > Projective3d