1 Vector2f
v = Vector2f::Random();
2 JacobiRotation<float>
G;
3 G.makeGivens(
v.x(),
v.y());
4 cout <<
"Here is the vector v:" << endl <<
v << endl;
5 v.applyOnTheLeft(0, 1,
G.adjoint());
6 cout <<
"Here is the vector J' * v:" << endl <<
v << endl;
JacobiRotation< float > G