HessenbergDecomposition_matrixH.cpp
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1 Matrix4f A = MatrixXf::Random(4,4);
2 cout << "Here is a random 4x4 matrix:" << endl << A << endl;
3 HessenbergDecomposition<MatrixXf> hessOfA(A);
4 MatrixXf H = hessOfA.matrixH();
5 cout << "The Hessenberg matrix H is:" << endl << H << endl;
6 MatrixXf Q = hessOfA.matrixQ();
7 cout << "The orthogonal matrix Q is:" << endl << Q << endl;
8 cout << "Q H Q^T is:" << endl << Q * H * Q.transpose() << endl;
The quaternion class used to represent 3D orientations and rotations.
cout<< "Here is a random 4x4 matrix:"<< endl<< A<< endl;HessenbergDecomposition< MatrixXf > hessOfA(A)


gtsam
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autogenerated on Tue Jul 4 2023 02:34:19