shape_collision_traversal_node.h
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35 
38 #ifndef FCL_TRAVERSAL_SHAPECOLLISIONTRAVERSALNODE_H
39 #define FCL_TRAVERSAL_SHAPECOLLISIONTRAVERSALNODE_H
40 
44 
45 namespace fcl
46 {
47 
48 namespace detail
49 {
50 
52 template <typename Shape1, typename Shape2, typename NarrowPhaseSolver>
54  : public CollisionTraversalNodeBase<typename Shape1::S>
55 {
56 public:
57 
58  using S = typename Shape1::S;
59 
61 
63  bool BVTesting(int, int) const;
64 
66  void leafTesting(int, int) const;
67 
68  const Shape1* model1;
69  const Shape2* model2;
70 
72 
73  const NarrowPhaseSolver* nsolver;
74 };
75 
78 template <typename Shape1, typename Shape2, typename NarrowPhaseSolver>
79 bool initialize(
81  const Shape1& shape1,
83  const Shape2& shape2,
85  const NarrowPhaseSolver* nsolver,
88 
89 } // namespace detail
90 } // namespace fcl
91 
93 
94 #endif
Main namespace.
collision result
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
Node structure encoding the information required for collision traversal.
Parameters for performing collision request.
template bool initialize(MeshCollisionTraversalNodeOBB< double > &node, const BVHModel< OBB< double >> &model1, const Transform3< double > &tf1, const BVHModel< OBB< double >> &model2, const Transform3< double > &tf2, const CollisionRequest< double > &request, CollisionResult< double > &result)
Traversal node for collision between two shapes.


fcl_catkin
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autogenerated on Thu Mar 23 2023 03:00:18