octree_mesh_collision_traversal_node-inl.h
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35 
38 #ifndef FCL_TRAVERSAL_OCTREE_OCTREEMESHCOLLISIONTRAVERSALNODE_INL_H
39 #define FCL_TRAVERSAL_OCTREE_OCTREEMESHCOLLISIONTRAVERSALNODE_INL_H
40 
42 
43 namespace fcl
44 {
45 
46 namespace detail
47 {
48 
49 //==============================================================================
50 template <typename BV, typename NarrowPhaseSolver>
53 {
54  model1 = nullptr;
55  model2 = nullptr;
56 
57  otsolver = nullptr;
58 }
59 
60 //==============================================================================
61 template <typename BV, typename NarrowPhaseSolver>
63 BVTesting(int, int) const
64 {
65  return false;
66 }
67 
68 //==============================================================================
69 template <typename BV, typename NarrowPhaseSolver>
71 leafTesting(int, int) const
72 {
73  otsolver->OcTreeMeshIntersect(
74  model1, model2, tf1, tf2, this->request, *this->result);
75 }
76 
77 //==============================================================================
78 template <typename BV, typename NarrowPhaseSolver>
81  const OcTree<typename BV::S>& model1,
82  const Transform3<typename BV::S>& tf1,
83  const BVHModel<BV>& model2,
84  const Transform3<typename BV::S>& tf2,
85  const OcTreeSolver<NarrowPhaseSolver>* otsolver,
86  const CollisionRequest<typename BV::S>& request,
88 {
89  node.request = request;
90  node.result = &result;
91 
92  node.model1 = &model1;
93  node.model2 = &model2;
94 
95  node.otsolver = otsolver;
96 
97  node.tf1 = tf1;
98  node.tf2 = tf2;
99 
100  return true;
101 }
102 
103 } // namespace detail
104 } // namespace fcl
105 
106 #endif
Main namespace.
collision result
bool BVTesting(int, int) const
BV test between b1 and b2.
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
CollisionRequest< BV::S > request
request setting for collision
void leafTesting(int, int) const
Leaf test between node b1 and b2, if they are both leafs.
Parameters for performing collision request.
Algorithms for collision related with octree.
Definition: octree_solver.h:59
template bool initialize(MeshCollisionTraversalNodeOBB< double > &node, const BVHModel< OBB< double >> &model1, const Transform3< double > &tf1, const BVHModel< OBB< double >> &model2, const Transform3< double > &tf2, const CollisionRequest< double > &request, CollisionResult< double > &result)
A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as ...
Definition: BVH_model.h:57
CollisionResult< BV::S > * result
collision result kept during the traversal iteration


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autogenerated on Thu Mar 23 2023 03:00:18