collision_geometry.h
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35 
38 #ifndef FCL_COLLISION_GEOMETRY_H
39 #define FCL_COLLISION_GEOMETRY_H
40 
41 #include <memory>
42 
43 #include "fcl/math/bv/AABB.h"
45 
46 namespace fcl
47 {
48 
51 
55 
57 template <typename S>
58 class FCL_EXPORT CollisionGeometry
59 {
60 public:
62 
63  virtual ~CollisionGeometry();
64 
66  virtual OBJECT_TYPE getObjectType() const;
67 
69  virtual NODE_TYPE getNodeType() const;
70 
72  virtual void computeLocalAABB() = 0;
73 
75  void* getUserData() const;
76 
78  void setUserData(void *data);
79 
81  bool isOccupied() const;
82 
84  bool isFree() const;
85 
87  bool isUncertain() const;
88 
91 
94 
97 
99  void* user_data;
100 
103 
106 
109 
111  virtual Vector3<S> computeCOM() const;
112 
114  virtual Matrix3<S> computeMomentofInertia() const;
115 
117  virtual S computeVolume() const;
118 
120  virtual Matrix3<S> computeMomentofInertiaRelatedToCOM() const;
121 
122 };
123 
126 
127 } // namespace fcl
128 
130 
131 #endif
Vector3< S > aabb_center
AABB center in local coordinate.
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree
Main namespace.
Eigen::Matrix< S, 3, 3 > Matrix3
Definition: types.h:85
void * user_data
pointer to user defined data specific to this object
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
S threshold_free
threshold for free (<= is free)
The geometry for the object for collision or distance computation.
S threshold_occupied
threshold for occupied ( >= is occupied)
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
AABB< S > aabb_local
AABB in local coordinate, used for tight AABB when only translation transform.
S cost_density
collision cost for unit volume


fcl_catkin
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autogenerated on Thu Mar 23 2023 03:00:17