#include <Point3D.h>
|
| double | x |
| |
| double | y |
| |
| double | z |
| |
Definition at line 11 of file Point3D.h.
◆ CPoint3D() [1/2]
◆ CPoint3D() [2/2]
| CPoint3D::CPoint3D |
( |
double |
x, |
|
|
double |
y, |
|
|
double |
z |
|
) |
| |
◆ Len()
| double CPoint3D::Len |
( |
| ) |
const |
|
inline |
◆ Normalize()
| void CPoint3D::Normalize |
( |
| ) |
|
|
inline |
◆ operator*=()
| CPoint3D & CPoint3D::operator*= |
( |
double |
times | ) |
|
|
inline |
◆ operator+=()
◆ operator-=()
◆ operator/=()
| CPoint3D & CPoint3D::operator/= |
( |
double |
times | ) |
|
|
inline |
◆ operator<()
| bool CPoint3D::operator< |
( |
const CPoint3D & |
other | ) |
const |
|
inline |
◆ operator==()
| bool CPoint3D::operator== |
( |
const CPoint3D & |
other | ) |
const |
|
inline |
◆ Rotate()
◆ operator<<
| ostream& operator<< |
( |
ostream & |
out, |
|
|
const CPoint3D & |
pt |
|
) |
| |
|
friend |
The documentation for this struct was generated from the following files: