#include <simple_client_goal_state.h>
Definition at line 45 of file simple_client_goal_state.h.
◆ StateEnum
Defines the various states the goal can be in.
Enumerator |
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PENDING | |
ACTIVE | |
RECALLED | |
REJECTED | |
PREEMPTED | |
ABORTED | |
SUCCEEDED | |
LOST | |
Definition at line 49 of file simple_client_goal_state.h.
◆ SimpleClientGoalState()
actionlib::SimpleClientGoalState::SimpleClientGoalState |
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const StateEnum & |
state, |
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const std::string & |
text = std::string("") |
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) |
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inline |
◆ getText()
std::string actionlib::SimpleClientGoalState::getText |
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const |
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inline |
◆ isDone()
bool actionlib::SimpleClientGoalState::isDone |
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const |
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inline |
Determine if goal is done executing (ie. reached a terminal state)
- Returns
- True if in RECALLED, REJECTED, PREEMPTED, ABORTED, SUCCEEDED, or LOST. False otherwise
Definition at line 92 of file simple_client_goal_state.h.
◆ operator!=() [1/2]
◆ operator!=() [2/2]
◆ operator==() [1/2]
◆ operator==() [2/2]
◆ toString()
std::string actionlib::SimpleClientGoalState::toString |
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const |
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inline |
◆ state_
StateEnum actionlib::SimpleClientGoalState::state_ |
◆ text_
std::string actionlib::SimpleClientGoalState::text_ |
The documentation for this class was generated from the following file: