134 u =
K * ( xRef - _x );
uint getNumPoints() const
LinearStateFeedback & operator=(const LinearStateFeedback &rhs)
ControlLaw & operator=(const ControlLaw &rhs)
unsigned getNumCols() const
virtual ~LinearStateFeedback()
virtual returnValue init(double startTime=0.0, const DVector &x0_=emptyConstVector, const DVector &p_=emptyConstVector, const VariablesGrid &_yRef=emptyConstVariablesGrid)
DVector getVector(uint pointIdx) const
returnValue setStatus(BlockStatus _status)
Provides a time grid consisting of vector-valued optimization variables at each grid point...
Allows to pass back messages to the calling function.
ClippingFunctionality & operator=(const ClippingFunctionality &rhs)
BEGIN_NAMESPACE_ACADO typedef unsigned int uint
virtual uint getNW() const
virtual uint getNX() const
virtual uint getNP() const
#define CLOSE_NAMESPACE_ACADO
virtual BooleanType isDynamic() const
uint getNumValues() const
virtual uint getNY() const
BlockStatus getStatus() const
virtual ControlLaw * clone() const
Derived & setZero(Index size)
void rhs(const real_t *x, real_t *f)
Implements a linear state feedback law to be used within a Controller.
Allows to transform the output of the ControlLaw before passing it to the Process.
virtual BooleanType isStatic() const
virtual uint getNXA() const
#define BEGIN_NAMESPACE_ACADO
virtual uint getNU() const
unsigned getNumRows() const
Base class for interfacing online feedback laws to be used within a Controller.
virtual returnValue step(double currentTime, const DVector &_x, const DVector &_p=emptyConstVector, const VariablesGrid &_yRef=emptyConstVariablesGrid)
returnValue clipSignals(VariablesGrid &_u, VariablesGrid &_p=emptyVariablesGrid)
#define ACADOERROR(retval)