OPC_SphereAABBOverlap.h
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1 
8 inline_ BOOL SphereCollider::SphereAABBOverlap(const Point& center, const Point& extents)
10 {
11  // Stats
13 
14  float d = 0.0f;
15 
16  //find the square of the distance
17  //from the sphere to the box
18 #ifdef OLDIES
19  for(udword i=0;i<3;i++)
20  {
21  float tmp = mCenter[i] - center[i];
22  float s = tmp + extents[i];
23 
24  if(s<0.0f) d += s*s;
25  else
26  {
27  s = tmp - extents[i];
28  if(s>0.0f) d += s*s;
29  }
30  }
31 #endif
32 
33 //#ifdef NEW_TEST
34 
35 // float tmp = mCenter.x - center.x;
36 // float s = tmp + extents.x;
37 
38  float tmp,s;
39 
40  tmp = mCenter.x - center.x;
41  s = tmp + extents.x;
42 
43  if(s<0.0f)
44  {
45  d += s*s;
46  if(d>mRadius2) return FALSE;
47  }
48  else
49  {
50  s = tmp - extents.x;
51  if(s>0.0f)
52  {
53  d += s*s;
54  if(d>mRadius2) return FALSE;
55  }
56  }
57 
58  tmp = mCenter.y - center.y;
59  s = tmp + extents.y;
60 
61  if(s<0.0f)
62  {
63  d += s*s;
64  if(d>mRadius2) return FALSE;
65  }
66  else
67  {
68  s = tmp - extents.y;
69  if(s>0.0f)
70  {
71  d += s*s;
72  if(d>mRadius2) return FALSE;
73  }
74  }
75 
76  tmp = mCenter.z - center.z;
77  s = tmp + extents.z;
78 
79  if(s<0.0f)
80  {
81  d += s*s;
82  if(d>mRadius2) return FALSE;
83  }
84  else
85  {
86  s = tmp - extents.z;
87  if(s>0.0f)
88  {
89  d += s*s;
90  if(d>mRadius2) return FALSE;
91  }
92  }
93 //#endif
94 
95 #ifdef OLDIES
96 // Point Min = center - extents;
97 // Point Max = center + extents;
98 
99  float d = 0.0f;
100 
101  //find the square of the distance
102  //from the sphere to the box
103  for(udword i=0;i<3;i++)
104  {
105 float Min = center[i] - extents[i];
106 
107 // if(mCenter[i]<Min[i])
108  if(mCenter[i]<Min)
109  {
110 // float s = mCenter[i] - Min[i];
111  float s = mCenter[i] - Min;
112  d += s*s;
113  }
114  else
115  {
116 float Max = center[i] + extents[i];
117 
118 // if(mCenter[i]>Max[i])
119  if(mCenter[i]>Max)
120  {
121  float s = mCenter[i] - Max;
122  d += s*s;
123  }
124  }
125  }
126 #endif
127  return d <= mRadius2;
128 }
#define FALSE
Definition: OPC_IceHook.h:9
#define inline_
float z
Definition: IcePoint.h:524
png_uint_32 i
Definition: png.h:2735
Definition: IcePoint.h:25
int BOOL
Another boolean type.
Definition: IceTypes.h:102
float x
Definition: IcePoint.h:524
unsigned int udword
sizeof(udword) must be 4
Definition: IceTypes.h:65
float mRadius2
Sphere radius squared.
float y
Definition: IcePoint.h:524
udword mNbVolumeBVTests
Number of Volume-BV tests.
inline_ BOOL SphereAABBOverlap(const Point &center, const Point &extents)
Point mCenter
Sphere center.


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sat Apr 13 2019 02:14:24