A keyFrame Catmull-Rom Frame interpolator. More...
#include <QGLViewer/keyFrameInterpolator.h>
Classes | |
class | KeyFrame |
Signals | |
void | endReached () |
void | interpolated () |
Public Member Functions | |
KeyFrameInterpolator (Frame *fr=NULL) | |
virtual | ~KeyFrameInterpolator () |
Private Slots | |
virtual void | invalidateValues () |
virtual void | update () |
Private Member Functions | |
void | updateCurrentKeyFrameForTime (qreal time) |
void | updateModifiedFrameValues () |
void | updateSplineCache () |
Private Attributes | |
bool | closedPath_ |
QMutableListIterator< KeyFrame * > * | currentFrame_ [4] |
bool | currentFrameValid_ |
Frame * | frame_ |
qreal | interpolationSpeed_ |
bool | interpolationStarted_ |
qreal | interpolationTime_ |
QList< KeyFrame * > | keyFrame_ |
bool | loopInterpolation_ |
QList< Frame > | path_ |
bool | pathIsValid_ |
int | period_ |
bool | splineCacheIsValid_ |
QTimer | timer_ |
Vec | v1 |
Vec | v2 |
bool | valuesAreValid_ |
Path creation | |
void | addKeyFrame (const Frame &frame) |
void | addKeyFrame (const Frame &frame, qreal time) |
void | addKeyFrame (const Frame *const frame) |
void | addKeyFrame (const Frame *const frame, qreal time) |
void | deletePath () |
Associated Frame | |
Frame * | frame () const |
void | setFrame (Frame *const frame) |
Path parameters | |
Frame | keyFrame (int index) const |
qreal | keyFrameTime (int index) const |
int | numberOfKeyFrames () const |
qreal | duration () const |
qreal | firstTime () const |
qreal | lastTime () const |
Interpolation parameters | |
qreal | interpolationTime () const |
qreal | interpolationSpeed () const |
int | interpolationPeriod () const |
bool | loopInterpolation () const |
bool | closedPath () const |
void | setInterpolationTime (qreal time) |
void | setInterpolationSpeed (qreal speed) |
void | setInterpolationPeriod (int period) |
void | setLoopInterpolation (bool loop=true) |
void | setClosedPath (bool closed=true) |
Interpolation | |
bool | interpolationIsStarted () const |
void | startInterpolation (int period=-1) |
void | stopInterpolation () |
void | resetInterpolation () |
void | toggleInterpolation () |
virtual void | interpolateAtTime (qreal time) |
Path drawing | |
virtual void | drawPath (int mask=1, int nbFrames=6, qreal scale=1.0) |
XML representation | |
virtual QDomElement | domElement (const QString &name, QDomDocument &document) const |
virtual void | initFromDOMElement (const QDomElement &element) |
A keyFrame Catmull-Rom Frame interpolator.
A KeyFrameInterpolator holds keyFrames (that define a path) and a pointer to a Frame of your application (which will be interpolated). When the user startInterpolation(), the KeyFrameInterpolator regularly updates the frame() position and orientation along the path.
Here is a typical utilization example (see also the keyFrames example):
The keyFrames are defined by a Frame and a time, expressed in seconds. The Frame can be provided as a const reference or as a pointer to a Frame (see the addKeyFrame() methods). In the latter case, the path will automatically be updated when the Frame is modified (using the Frame::modified() signal).
The time has to be monotonously increasing over keyFrames. When interpolationSpeed() equals 1.0 (default value), these times correspond to actual user's seconds during interpolation (provided that your main loop is fast enough). The interpolation is then real-time: the keyFrames will be reached at their keyFrameTime().
When the user startInterpolation(), a timer is started which will update the frame()'s position and orientation every interpolationPeriod() milliseconds. This update increases the interpolationTime() by interpolationPeriod() * interpolationSpeed() milliseconds.
Note that this mechanism ensures that the number of interpolation steps is constant and equal to the total path duration() divided by the interpolationPeriod() * interpolationSpeed(). This is especially useful for benchmarking or movie creation (constant number of snapshots).
During the interpolation, the KeyFrameInterpolator emits an interpolated() signal, which will usually be connected to the QGLViewer::update() slot. The interpolation is stopped when interpolationTime() is greater than the lastTime() (unless loopInterpolation() is true
) and the endReached() signal is then emitted.
Note that a Camera has Camera::keyFrameInterpolator(), that can be used to drive the Camera along a path, or to restore a saved position (a path made of a single keyFrame). Press Alt+Fx to define a new keyFrame for path x. Pressing Fx plays/pauses path interpolation. See QGLViewer::pathKey() and the keyboard page for details.
This code defines a KeyFrameInterpolator, and displays the positions that will be followed by the frame() along the path:
You may want to temporally disconnect the kfi
interpolated() signal from the QGLViewer::update() slot before calling this code.
Definition at line 126 of file keyFrameInterpolator.h.
KeyFrameInterpolator::KeyFrameInterpolator | ( | Frame * | frame = NULL | ) |
Creates a KeyFrameInterpolator, with frame
as associated frame().
The frame() can be set or changed using setFrame().
interpolationTime(), interpolationSpeed() and interpolationPeriod() are set to their default values.
Definition at line 35 of file keyFrameInterpolator.cpp.
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Virtual destructor. Clears the keyFrame path.
Definition at line 47 of file keyFrameInterpolator.cpp.
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Appends a new keyFrame to the path.
Same as addKeyFrame(const Frame& frame, qreal), except that the keyFrameTime() is automatically set to previous keyFrameTime() plus one second (or 0.0 if there is no previous keyFrame).
Definition at line 236 of file keyFrameInterpolator.cpp.
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slot |
Appends a new keyFrame to the path, with its associated time
(in seconds).
The path will use the current frame
state. If you want the path to change when frame
is modified, you need to pass a pointer to the Frame instead (see addKeyFrame(const Frame*, qreal)).
The keyFrameTime() have to be monotonously increasing over keyFrames.
Definition at line 200 of file keyFrameInterpolator.cpp.
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Appends a new keyFrame to the path.
Same as addKeyFrame(const Frame* frame, qreal), except that the keyFrameTime() is set to the previous keyFrameTime() plus one second (or 0.0 if there is no previous keyFrame).
Definition at line 221 of file keyFrameInterpolator.cpp.
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slot |
Appends a new keyFrame to the path, with its associated time
(in seconds).
The keyFrame is given as a pointer to a Frame, which will be connected to the KeyFrameInterpolator: when frame
is modified, the KeyFrameInterpolator path is updated accordingly. This allows for dynamic paths, where keyFrame can be edited, even during the interpolation. See the keyFrames example for an illustration.
NULL
frame
pointers are silently ignored. The keyFrameTime() has to be monotonously increasing over keyFrames.
Use addKeyFrame(const Frame&, qreal) to add keyFrame by values.
Definition at line 174 of file keyFrameInterpolator.cpp.
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Whether or not (default) the path defined by the keyFrames is a closed loop. When true
, the last and the first KeyFrame are linked by a new spline segment.
Use setLoopInterpolation() to create a continuous animation over the entire path.
Definition at line 239 of file keyFrameInterpolator.h.
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Removes all keyFrames from the path. The numberOfKeyFrames() is set to 0.
Definition at line 248 of file keyFrameInterpolator.cpp.
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Returns an XML QDomElement
that represents the KeyFrameInterpolator.
The resulting QDomElement holds the KeyFrameInterpolator parameters as well as the path keyFrames (if the keyFrame is defined by a pointer to a Frame, use its current value).
name
is the name of the QDomElement tag. doc
is the QDomDocument
factory used to create QDomElement.
Use initFromDOMElement() to restore the ManipulatedFrame state from the resulting QDomElement.
See Vec::domElement() for a complete example. See also Quaternion::domElement(), Camera::domElement()...
Note that the Camera::keyFrameInterpolator() are automatically saved by QGLViewer::saveStateToFile() when a QGLViewer is closed.
Definition at line 617 of file keyFrameInterpolator.cpp.
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Draws the path used to interpolate the frame().
mask
controls what is drawn: if (mask & 1) (default), the position path is drawn. If (mask & 2), a camera representation is regularly drawn and if (mask & 4), an oriented axis is regularly drawn. Examples:
In the case where camera or axis is drawn, nbFrames
controls the number of objects (axis or camera) drawn between two successive keyFrames. When nbFrames=1
, only the path KeyFrames are drawn. nbFrames=2
also draws the intermediate orientation, etc. The maximum value is 30. nbFrames
should divide 30 so that an object is drawn for each KeyFrame. Default value is 6.
scale
(default=1.0) controls the scaling of the camera and axis drawing. A value of QGLViewer::sceneRadius() should give good results.
See the keyFrames example for an illustration.
The color of the path is the current glColor()
.
Definition at line 337 of file keyFrameInterpolator.cpp.
qreal KeyFrameInterpolator::duration | ( | ) | const |
Returns the duration of the KeyFrameInterpolator path, expressed in seconds.
Simply corresponds to lastTime() - firstTime(). Returns 0.0 if the path has less than 2 keyFrames. See also keyFrameTime().
Definition at line 477 of file keyFrameInterpolator.cpp.
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signal |
This signal is emitted when the interpolation reaches the first (when interpolationSpeed() is negative) or the last keyFrame.
When loopInterpolation() is true
, interpolationTime() is reset and the interpolation continues. It otherwise stops.
qreal KeyFrameInterpolator::firstTime | ( | ) | const |
Returns the time corresponding to the first keyFrame, expressed in seconds.
Returns 0.0 if the path is empty. See also lastTime(), duration() and keyFrameTime().
Definition at line 485 of file keyFrameInterpolator.cpp.
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Returns the associated Frame and that is interpolated by the KeyFrameInterpolator.
When interpolationIsStarted(), this Frame's position and orientation will regularly be updated by a timer, so that they follow the KeyFrameInterpolator path.
Set using setFrame() or with the KeyFrameInterpolator constructor.
Definition at line 180 of file keyFrameInterpolator.h.
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Restores the KeyFrameInterpolator state from a QDomElement
created by domElement().
Note that the frame() pointer is not included in the domElement(): you need to setFrame() after this method to attach a Frame to the KeyFrameInterpolator.
See Vec::initFromDOMElement() for a complete code example.
See also Camera::initFromDOMElement() and Frame::initFromDOMElement().
Definition at line 647 of file keyFrameInterpolator.cpp.
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Interpolate frame() at time time
(expressed in seconds). interpolationTime() is set to time
and frame() is set accordingly.
If you simply want to change interpolationTime() but not the frame() state, use setInterpolationTime() instead.
Emits the interpolated() signal and makes the frame() emit the Frame::interpolated() signal.
Definition at line 570 of file keyFrameInterpolator.cpp.
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signal |
This signal is emitted whenever the frame() state is interpolated.
The emission of this signal triggers the synchronous emission of the frame() Frame::interpolated() signal, which may also be useful.
This signal should especially be connected to your QGLViewer::update() slot, so that the display is updated after every update of the KeyFrameInterpolator frame():
Use the QGLViewer::QGLViewerPool() to connect the signal to all the viewers.
Note that the QGLViewer::camera() Camera::keyFrameInterpolator() created using QGLViewer::pathKey() have their interpolated() signals automatically connected to the QGLViewer::update() slot.
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Returns true
when the interpolation is being performed. Use startInterpolation(), stopInterpolation() or toggleInterpolation() to modify this state.
Definition at line 266 of file keyFrameInterpolator.h.
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Returns the current interpolation period, expressed in milliseconds.
The update of the frame() state will be done by a timer at this period when interpolationIsStarted().
This period (multiplied by interpolationSpeed()) is added to the interpolationTime() at each update, and the frame() state is modified accordingly (see interpolateAtTime()). Default value is 40 milliseconds.
Definition at line 222 of file keyFrameInterpolator.h.
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Returns the current interpolation speed.
Default value is 1.0, which means keyFrameTime() will be matched during the interpolation (provided that your main loop is fast enough).
A negative value will result in a reverse interpolation of the keyFrames. See also interpolationPeriod().
Definition at line 213 of file keyFrameInterpolator.h.
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Returns the current interpolation time (in seconds) along the KeyFrameInterpolator path.
This time is regularly updated when interpolationIsStarted(). Can be set directly with setInterpolationTime() or interpolateAtTime().
Definition at line 205 of file keyFrameInterpolator.h.
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Definition at line 291 of file keyFrameInterpolator.h.
Frame KeyFrameInterpolator::keyFrame | ( | int | index | ) | const |
Returns the Frame associated with the keyFrame at index index
.
See also keyFrameTime(). index
has to be in the range 0..numberOfKeyFrames()-1.
Definition at line 459 of file keyFrameInterpolator.cpp.
qreal KeyFrameInterpolator::keyFrameTime | ( | int | index | ) | const |
Returns the time corresponding to the index
keyFrame.
See also keyFrame(). index
has to be in the range 0..numberOfKeyFrames()-1.
Definition at line 468 of file keyFrameInterpolator.cpp.
qreal KeyFrameInterpolator::lastTime | ( | ) | const |
Returns the time corresponding to the last keyFrame, expressed in seconds.
Returns 0.0 if the path is empty. See also firstTime(), duration() and keyFrameTime().
Definition at line 496 of file keyFrameInterpolator.cpp.
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Returns true
when the interpolation is played in an infinite loop.
When false
(default), the interpolation stops when interpolationTime() reaches firstTime() (with negative interpolationSpeed()) or lastTime().
interpolationTime() is otherwise reset to firstTime() (+ interpolationTime() - lastTime()) (and inversely for negative interpolationSpeed()) and interpolation continues.
In both cases, the endReached() signal is emitted.
Definition at line 232 of file keyFrameInterpolator.h.
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Returns the number of keyFrames used by the interpolation. Use addKeyFrame() to add new keyFrames.
Definition at line 192 of file keyFrameInterpolator.h.
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Stops the interpolation and resets interpolationTime() to the firstTime().
If desired, call interpolateAtTime() after this method to actually move the frame() to firstTime().
Definition at line 156 of file keyFrameInterpolator.cpp.
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Sets the closedPath() value.
Definition at line 256 of file keyFrameInterpolator.h.
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Sets the frame() associated to the KeyFrameInterpolator.
Definition at line 55 of file keyFrameInterpolator.cpp.
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Sets the interpolationPeriod().
Definition at line 251 of file keyFrameInterpolator.h.
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Sets the interpolationSpeed(). Negative or null values are allowed.
Definition at line 249 of file keyFrameInterpolator.h.
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inlineslot |
Sets the interpolationTime().
Definition at line 247 of file keyFrameInterpolator.h.
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inlineslot |
Sets the loopInterpolation() value.
Definition at line 253 of file keyFrameInterpolator.h.
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Starts the interpolation process.
A timer is started with an interpolationPeriod() period that updates the frame()'s position and orientation. interpolationIsStarted() will return true
until stopInterpolation() or toggleInterpolation() is called.
If period
is positive, it is set as the new interpolationPeriod(). The previous interpolationPeriod() is used otherwise (default).
If interpolationTime() is larger than lastTime(), interpolationTime() is reset to firstTime() before interpolation starts (and inversely for negative interpolationSpeed()).
Use setInterpolationTime() before calling this method to change the starting interpolationTime().
See the keyFrames example for an illustration.
You may also be interested in QGLViewer::animate() and QGLViewer::startAnimation().
Definition at line 126 of file keyFrameInterpolator.cpp.
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Stops an interpolation started with startInterpolation(). See interpolationIsStarted() and toggleInterpolation().
Definition at line 145 of file keyFrameInterpolator.cpp.
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Calls startInterpolation() or stopInterpolation(), depending on interpolationIsStarted().
Definition at line 272 of file keyFrameInterpolator.h.
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Updates frame() state according to current interpolationTime(). Then adds interpolationPeriod()*interpolationSpeed() to interpolationTime().
This internal method is called by a timer when interpolationIsStarted(). It can be used for debugging purpose. stopInterpolation() is called when interpolationTime() reaches firstTime() or lastTime(), unless loopInterpolation() is true
.
Definition at line 72 of file keyFrameInterpolator.cpp.
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Definition at line 504 of file keyFrameInterpolator.cpp.
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Definition at line 423 of file keyFrameInterpolator.cpp.
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Definition at line 555 of file keyFrameInterpolator.cpp.
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Definition at line 344 of file keyFrameInterpolator.h.
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Definition at line 330 of file keyFrameInterpolator.h.
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Definition at line 350 of file keyFrameInterpolator.h.
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Definition at line 334 of file keyFrameInterpolator.h.
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Definition at line 340 of file keyFrameInterpolator.h.
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Definition at line 341 of file keyFrameInterpolator.h.
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Definition at line 339 of file keyFrameInterpolator.h.
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Definition at line 329 of file keyFrameInterpolator.h.
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Definition at line 345 of file keyFrameInterpolator.h.
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Definition at line 331 of file keyFrameInterpolator.h.
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Definition at line 348 of file keyFrameInterpolator.h.
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Definition at line 338 of file keyFrameInterpolator.h.
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Definition at line 351 of file keyFrameInterpolator.h.
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Definition at line 337 of file keyFrameInterpolator.h.
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Definition at line 352 of file keyFrameInterpolator.h.
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Definition at line 352 of file keyFrameInterpolator.h.
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Definition at line 349 of file keyFrameInterpolator.h.