#include <b2WheelJoint.h>
Public Member Functions | |
b2WheelJointDef () | |
void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor, const b2Vec2 &axis) |
Public Member Functions inherited from b2JointDef | |
b2JointDef () | |
Public Attributes | |
float32 | dampingRatio |
Suspension damping ratio, one indicates critical damping. More... | |
bool | enableMotor |
Enable/disable the joint motor. More... | |
float32 | frequencyHz |
Suspension frequency, zero indicates no suspension. More... | |
b2Vec2 | localAnchorA |
The local anchor point relative to bodyA's origin. More... | |
b2Vec2 | localAnchorB |
The local anchor point relative to bodyB's origin. More... | |
b2Vec2 | localAxisA |
The local translation axis in bodyA. More... | |
float32 | maxMotorTorque |
The maximum motor torque, usually in N-m. More... | |
float32 | motorSpeed |
The desired motor speed in radians per second. More... | |
Public Attributes inherited from b2JointDef | |
b2Body * | bodyA |
The first attached body. More... | |
b2Body * | bodyB |
The second attached body. More... | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. More... | |
b2JointType | type |
The joint type is set automatically for concrete joint types. More... | |
void * | userData |
Use this to attach application specific data to your joints. More... | |
Wheel joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.
Definition at line 30 of file b2WheelJoint.h.
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inline |
Definition at line 32 of file b2WheelJoint.h.
void b2WheelJointDef::Initialize | ( | b2Body * | bodyA, |
b2Body * | bodyB, | ||
const b2Vec2 & | anchor, | ||
const b2Vec2 & | axis | ||
) |
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
Definition at line 39 of file b2WheelJoint.cpp.
float32 b2WheelJointDef::dampingRatio |
Suspension damping ratio, one indicates critical damping.
Definition at line 71 of file b2WheelJoint.h.
bool b2WheelJointDef::enableMotor |
Enable/disable the joint motor.
Definition at line 59 of file b2WheelJoint.h.
float32 b2WheelJointDef::frequencyHz |
Suspension frequency, zero indicates no suspension.
Definition at line 68 of file b2WheelJoint.h.
b2Vec2 b2WheelJointDef::localAnchorA |
The local anchor point relative to bodyA's origin.
Definition at line 50 of file b2WheelJoint.h.
b2Vec2 b2WheelJointDef::localAnchorB |
The local anchor point relative to bodyB's origin.
Definition at line 53 of file b2WheelJoint.h.
b2Vec2 b2WheelJointDef::localAxisA |
The local translation axis in bodyA.
Definition at line 56 of file b2WheelJoint.h.
float32 b2WheelJointDef::maxMotorTorque |
The maximum motor torque, usually in N-m.
Definition at line 62 of file b2WheelJoint.h.
float32 b2WheelJointDef::motorSpeed |
The desired motor speed in radians per second.
Definition at line 65 of file b2WheelJoint.h.