#include <b2RopeJoint.h>
Public Member Functions | |
b2RopeJointDef () | |
Public Member Functions inherited from b2JointDef | |
b2JointDef () | |
Public Attributes | |
b2Vec2 | localAnchorA |
The local anchor point relative to bodyA's origin. More... | |
b2Vec2 | localAnchorB |
The local anchor point relative to bodyB's origin. More... | |
float32 | maxLength |
Public Attributes inherited from b2JointDef | |
b2Body * | bodyA |
The first attached body. More... | |
b2Body * | bodyB |
The second attached body. More... | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. More... | |
b2JointType | type |
The joint type is set automatically for concrete joint types. More... | |
void * | userData |
Use this to attach application specific data to your joints. More... | |
Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.
Definition at line 28 of file b2RopeJoint.h.
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inline |
Definition at line 30 of file b2RopeJoint.h.
b2Vec2 b2RopeJointDef::localAnchorA |
The local anchor point relative to bodyA's origin.
Definition at line 39 of file b2RopeJoint.h.
b2Vec2 b2RopeJointDef::localAnchorB |
The local anchor point relative to bodyB's origin.
Definition at line 42 of file b2RopeJoint.h.
float32 b2RopeJointDef::maxLength |
The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.
Definition at line 47 of file b2RopeJoint.h.