#include <b2Collision.h>
Public Attributes | |
float32 | fraction |
b2Vec2 | normal |
Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from b2RayCastInput.
Definition at line 155 of file b2Collision.h.
float32 b2RayCastOutput::fraction |
Definition at line 158 of file b2Collision.h.
b2Vec2 b2RayCastOutput::normal |
Definition at line 157 of file b2Collision.h.