#include <b2PulleyJoint.h>
Public Member Functions | |
b2PulleyJointDef () | |
void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float32 ratio) |
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. More... | |
Public Member Functions inherited from b2JointDef | |
b2JointDef () | |
Public Attributes | |
b2Vec2 | groundAnchorA |
The first ground anchor in world coordinates. This point never moves. More... | |
b2Vec2 | groundAnchorB |
The second ground anchor in world coordinates. This point never moves. More... | |
float32 | lengthA |
The a reference length for the segment attached to bodyA. More... | |
float32 | lengthB |
The a reference length for the segment attached to bodyB. More... | |
b2Vec2 | localAnchorA |
The local anchor point relative to bodyA's origin. More... | |
b2Vec2 | localAnchorB |
The local anchor point relative to bodyB's origin. More... | |
float32 | ratio |
The pulley ratio, used to simulate a block-and-tackle. More... | |
Public Attributes inherited from b2JointDef | |
b2Body * | bodyA |
The first attached body. More... | |
b2Body * | bodyB |
The second attached body. More... | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. More... | |
b2JointType | type |
The joint type is set automatically for concrete joint types. More... | |
void * | userData |
Use this to attach application specific data to your joints. More... | |
Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a pulley ratio.
Definition at line 28 of file b2PulleyJoint.h.
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inline |
Definition at line 30 of file b2PulleyJoint.h.
void b2PulleyJointDef::Initialize | ( | b2Body * | bodyA, |
b2Body * | bodyB, | ||
const b2Vec2 & | groundAnchorA, | ||
const b2Vec2 & | groundAnchorB, | ||
const b2Vec2 & | anchorA, | ||
const b2Vec2 & | anchorB, | ||
float32 | ratio | ||
) |
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
Definition at line 35 of file b2PulleyJoint.cpp.
b2Vec2 b2PulleyJointDef::groundAnchorA |
The first ground anchor in world coordinates. This point never moves.
Definition at line 50 of file b2PulleyJoint.h.
b2Vec2 b2PulleyJointDef::groundAnchorB |
The second ground anchor in world coordinates. This point never moves.
Definition at line 53 of file b2PulleyJoint.h.
float32 b2PulleyJointDef::lengthA |
The a reference length for the segment attached to bodyA.
Definition at line 62 of file b2PulleyJoint.h.
float32 b2PulleyJointDef::lengthB |
The a reference length for the segment attached to bodyB.
Definition at line 65 of file b2PulleyJoint.h.
b2Vec2 b2PulleyJointDef::localAnchorA |
The local anchor point relative to bodyA's origin.
Definition at line 56 of file b2PulleyJoint.h.
b2Vec2 b2PulleyJointDef::localAnchorB |
The local anchor point relative to bodyB's origin.
Definition at line 59 of file b2PulleyJoint.h.
float32 b2PulleyJointDef::ratio |
The pulley ratio, used to simulate a block-and-tackle.
Definition at line 68 of file b2PulleyJoint.h.