Public Attributes | List of all members
b2ManifoldPoint Struct Reference

#include <b2Collision.h>

Public Attributes

b2ContactID id
 uniquely identifies a contact point between two shapes More...
 
b2Vec2 localPoint
 usage depends on manifold type More...
 
float32 normalImpulse
 the non-penetration impulse More...
 
float32 tangentImpulse
 the friction impulse More...
 

Detailed Description

A manifold point is a contact point belonging to a contact manifold. It holds details related to the geometry and dynamics of the contact points. The local point usage depends on the manifold type: -e_circles: the local center of circleB -e_faceA: the local center of cirlceB or the clip point of polygonB -e_faceB: the clip point of polygonA This structure is stored across time steps, so we keep it small. Note: the impulses are used for internal caching and may not provide reliable contact forces, especially for high speed collisions.

Definition at line 69 of file b2Collision.h.

Member Data Documentation

b2ContactID b2ManifoldPoint::id

uniquely identifies a contact point between two shapes

Definition at line 74 of file b2Collision.h.

b2Vec2 b2ManifoldPoint::localPoint

usage depends on manifold type

Definition at line 71 of file b2Collision.h.

float32 b2ManifoldPoint::normalImpulse

the non-penetration impulse

Definition at line 72 of file b2Collision.h.

float32 b2ManifoldPoint::tangentImpulse

the friction impulse

Definition at line 73 of file b2Collision.h.


The documentation for this struct was generated from the following file:


mvsim
Author(s):
autogenerated on Thu Jun 6 2019 19:36:41