#include <b2WorldCallbacks.h>
Public Attributes | |
int32 | count |
float32 | normalImpulses [b2_maxManifoldPoints] |
float32 | tangentImpulses [b2_maxManifoldPoints] |
Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.
Definition at line 65 of file b2WorldCallbacks.h.
int32 b2ContactImpulse::count |
Definition at line 69 of file b2WorldCallbacks.h.
float32 b2ContactImpulse::normalImpulses[b2_maxManifoldPoints] |
Definition at line 67 of file b2WorldCallbacks.h.
float32 b2ContactImpulse::tangentImpulses[b2_maxManifoldPoints] |
Definition at line 68 of file b2WorldCallbacks.h.