ecl_config Documentation


These tools inspect and describe your system with macros, types and functions.

Embedded Control Library

    Different platforms have minor differences in their implementations.
    Apart from the higher level api's such as threads and io devices, there
    is also the platform's actual implementation of the c++ standard that
    may differ from one machine to the next. For an instance, an int on a
    DSP is not the same width as an int on an amd processor. Partly via the
    cmake build process and partly via header referencing, the
    config module's elements some checking
    on the actual implementation for your system and define some
    cross-platform @link Macros macros@endlink,
    @link ecl types@endlink and
    @link ecl classes@endlink that facilitate easy
    handling of these fundamental properties.

Cross Platform

Major Platforms

            At the moment, the major implementations supported:

            - Posix
            - Apple
            - Win (partial)

Custom Platforms

            It also has provision to supply details about custom (primarily wierd
            embedded) platforms via the ECL_IS_CUSTOM macro. More detail below.

Compiling & Linking

    Include the following at the top of any translation unit that utilises the
    configuration definitions and tools.
#include <ecl/config.hpp>
// Functions
// Types - refer to portable_types.hpp
using ecl::int8;
using ecl::uint8;
// ...


CMake Configuration

            CMake can do the hard yards on most platforms/toolchains and autodetect
            what variables and headers can be used - this works mostly for the
            main platforms as outlined above. The result of this guesswork are a 
            suite of @link Macros macros@endlink stored in the ecl/config/ecl.hpp 
            header. All macros are prefixed by an ECL, e.g. ECL_IS_POSIX.

            Note that other packages also do some platform detection to varying
            degrees, e.g ecl_time_lite. The macros defined here are the most
            general purpose macros only.

Custom Configuration

            Alternatively, a header can be hand customised to tailor for your
            own schwanky embedded board. To do this simply define the
            ECL_IS_CUSTOM macro as pointing to a header somewhere on your system
            before you call any ecl headers in your code. For example:
#define ECL_IS_CUSTOM <ecl_dsp2812.hpp>
    This will abort the cmake generated header and use your own hand crafted
    header in its place.

Unknown Configuration

            If your system is truly unknown, you can define the ECL_IS_UNKNOWN (set to 1)
            macro before calling any other ecl headers. The ecl will then roughly try and
            determine your system from whatever macros are defined by your compiler.

            This hasn't really been tested yet and probably will fall over horribly.


    The following @ref Macros "macros" are the most important of those defined in this section.
// Platform macros - automatically detected by the build.
// ECL Development macros

Note that you may predefine ECL_HAS_SHARED_LIBS or ECL_HAS_STATIC_LIBS for your project if both are available and you want to force appropriate behaviour for the target set you are linking against.


    When you absolutely need to specify the bit-width type you need to use,
    the following typedefs are defined by the ECL when the appropriate types
    are available.

    - @ref ecl::int8 "int8", @ref ecl::uint8 "uint8"
    - @ref ecl::int16 "int16", @ref ecl::uint16 "uint16"
    - @ref ecl::int32 "int32", @ref ecl::uint32 "uint32"
    - @ref ecl::int64 "int64", @ref ecl::uint64 "uint64"
    - @ref ecl::float32 "float32"
    - @ref ecl::float64 "float64"

    The float96 and float128 types may or may not also be defined depending 
    on your platform.

Platform Sniffers

    This is a set of functions that can be used to sniff your platform to determine
    various characteristics. Checking for endianness:
// The function operates like a macro, and a good compiler will compile
// out the if mechanism and leave behind the required section of code.
// ...
else {
// ...

To check if your default char type is signed, or otherwise, use the following. Note that this only works for runtime checks. To do compile time checks (for use in template parameters etc), there is the ECL_CHAR_IS_SIGNED and ECL_CHAR_IS_UNSIGNED macros.

// ...
else {
// ...

Unit Tests

    - src/test/endianness.cpp
    - src/test/portable_types.cpp


    Both utilities detect various properties on your system and send the data to stdout. Useful for
    quick testing on embedded devices.

    - src/utilities/detect_endian.cpp : detects the endianness of your platform.
    - src/utilities/detect_posix.cpp : detects the level of posix on your system.


    @ref changelog "ChangeLog"

Author(s): Daniel Stonier
autogenerated on Fri Jun 7 2019 21:52:41