Go to the source code of this file.
void Assert |
( |
bool |
condition | ) |
|
const char* xml_text_reactive |
|
static |
Initial value:= R"(
<root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<ReactiveSequence name="root">
<BatteryOK/>
<Sequence>
<SaySomething message="mission started..." />
<MoveBase goal="1;2;3"/>
<SaySomething message="mission completed!" />
</Sequence>
</ReactiveSequence>
</BehaviorTree>
</root>
)"
Definition at line 34 of file t04_reactive_sequence.cpp.
const char* xml_text_sequence |
|
static |
Initial value:= R"(
<root main_tree_to_execute = "MainTree" >
<BehaviorTree ID="MainTree">
<Sequence name="root">
<BatteryOK/>
<SaySomething message="mission started..." />
<MoveBase goal="1;2;3"/>
<SaySomething message="mission completed!" />
</Sequence>
</BehaviorTree>
</root>
)"
This tutorial will teach you:
- The difference between Sequence and SequenceStar
- How to create an asynchronous ActionNode (an action that is execute in its own thread).
Definition at line 18 of file t04_reactive_sequence.cpp.