#include "behaviortree_cpp/bt_factory.h"
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Definition at line 40 of file t01_build_your_first_tree.cpp.
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Behavior Tree are used to create a logic to decide what to "do" and when. For this reason, our main building blocks are Actions and Conditions.
In this tutorial, we will learn how to create custom ActionNodes. It is important to remember that NodeTree are just a way to invoke callbacks (called tick() ). These callbacks are implemented by the user.
Definition at line 21 of file t01_build_your_first_tree.cpp.