13 #ifndef REACTIVE_SEQUENCE_NODE_H 14 #define REACTIVE_SEQUENCE_NODE_H 47 #endif // REACTIVE_SEQUENCE_NODE_H const std::string & name() const
Name of the instance, not the type.
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
ReactiveSequence(const std::string &name)
The ReactiveSequence is similar to a ParallelNode. All the children are ticked from first to last: ...