13 #ifndef REACTIVE_FALLBACK_NODE_H 14 #define REACTIVE_FALLBACK_NODE_H 48 #endif // REACTIVE_FALLBACK_NODE_H const std::string & name() const
Name of the instance, not the type.
ReactiveFallback(const std::string &name)
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
The ReactiveFallback is similar to a ParallelNode. All the children are ticked from first to last: ...