fallback_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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12 */
13 
14 #ifndef FALLBACKNODE_H
15 #define FALLBACKNODE_H
16 
18 
19 namespace BT
20 {
33 class FallbackNode : public ControlNode
34 {
35  public:
36  FallbackNode(const std::string& name);
37 
38  virtual ~FallbackNode() override = default;
39 
40  virtual void halt() override;
41 
42  private:
43  unsigned int current_child_idx_;
44 
45  virtual BT::NodeStatus tick() override;
46 };
47 
48 }
49 
50 #endif
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:73
unsigned int current_child_idx_
Definition: fallback_node.h:43
virtual ~FallbackNode() override=default
FallbackNode(const std::string &name)
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
NodeStatus
Definition: basic_types.h:35
The FallbackNode is used to try different strategies, until one succeeds. If any child returns RUNNIN...
Definition: fallback_node.h:33
virtual void halt() override


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:04