always_failure_node.h
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1 /* Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
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12 
13 #ifndef ACTION_ALWAYS_FAILURE_NODE_H
14 #define ACTION_ALWAYS_FAILURE_NODE_H
15 
17 
18 namespace BT
19 {
24 {
25  public:
26  AlwaysFailureNode(const std::string& name) :
27  SyncActionNode(name, {})
28  {
29  setRegistrationID("AlwaysFailure");
30  }
31 
32  private:
33  virtual BT::NodeStatus tick() override
34  {
35  return NodeStatus::FAILURE;
36  }
37 };
38 }
39 
40 #endif
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:73
AlwaysFailureNode(const std::string &name)
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
The SyncActionNode is an ActionNode that explicitly prevents the status RUNNING and doesn't require a...
Definition: action_node.h:52
void setRegistrationID(StringView ID)
Definition: tree_node.h:158
NodeStatus
Definition: basic_types.h:35


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:04