Cylinder along Z axis. The cylinder is defined at its centroid. More...
#include <geometric_shapes.h>
Public Member Functions | |
virtual Cylinder * | clone () const |
Clone *this into a new Cylinder. More... | |
void | computeLocalAABB () |
Compute AABB. More... | |
Matrix3f | computeMomentofInertia () const |
compute the inertia matrix, related to the origin More... | |
FCL_REAL | computeVolume () const |
compute the volume More... | |
Cylinder () | |
Default constructor. More... | |
Cylinder (const Cylinder &other) | |
Cylinder (FCL_REAL radius_, FCL_REAL lz_) | |
NODE_TYPE | getNodeType () const |
Get node type: a cylinder. More... | |
std::pair< Cylinder, Transform3f > | inflated (const FCL_REAL value) const |
Inflate the cylinder by an amount given by value. More... | |
FCL_REAL | minInflationValue () const |
Cylinder & | operator= (const Cylinder &other) |
Public Member Functions inherited from hpp::fcl::ShapeBase | |
OBJECT_TYPE | getObjectType () const |
Get object type: a geometric shape. More... | |
ShapeBase & | operator= (const ShapeBase &other)=default |
ShapeBase () | |
ShapeBase (const ShapeBase &other) | |
More... | |
virtual | ~ShapeBase () |
Public Member Functions inherited from hpp::fcl::CollisionGeometry | |
CollisionGeometry () | |
CollisionGeometry (const CollisionGeometry &other)=default | |
Copy constructor. More... | |
virtual Vec3f | computeCOM () const |
compute center of mass More... | |
virtual Matrix3f | computeMomentofInertiaRelatedToCOM () const |
compute the inertia matrix, related to the com More... | |
void * | getUserData () const |
get user data in geometry More... | |
bool | isFree () const |
whether the object is completely free More... | |
bool | isOccupied () const |
whether the object is completely occupied More... | |
bool | isUncertain () const |
whether the object has some uncertainty More... | |
bool | operator!= (const CollisionGeometry &other) const |
Difference operator. More... | |
bool | operator== (const CollisionGeometry &other) const |
Equality operator. More... | |
void | setUserData (void *data) |
set user data in geometry More... | |
virtual | ~CollisionGeometry () |
Public Attributes | |
FCL_REAL | halfLength |
Half Length along z axis. More... | |
FCL_REAL | radius |
Radius of the cylinder. More... | |
Public Attributes inherited from hpp::fcl::CollisionGeometry | |
Vec3f | aabb_center |
AABB center in local coordinate. More... | |
AABB | aabb_local |
AABB in local coordinate, used for tight AABB when only translation transform. More... | |
FCL_REAL | aabb_radius |
AABB radius. More... | |
FCL_REAL | cost_density |
collision cost for unit volume More... | |
FCL_REAL | threshold_free |
threshold for free (<= is free) More... | |
FCL_REAL | threshold_occupied |
threshold for occupied ( >= is occupied) More... | |
void * | user_data |
pointer to user defined data specific to this object More... | |
Private Member Functions | |
virtual bool | isEqual (const CollisionGeometry &_other) const |
equal operator with another object of derived type. More... | |
Cylinder along Z axis. The cylinder is defined at its centroid.
Definition at line 501 of file shape/geometric_shapes.h.