#include <robot.h>

| Classes | |
| class | LinkFactory | 
| Public Types | |
| enum | LinkTreeStyle { STYLE_LINK_LIST, STYLE_DEFAULT = STYLE_LINK_LIST, STYLE_JOINT_LIST, STYLE_LINK_TREE, STYLE_JOINT_LINK_TREE } | 
| typedef std::map< std::string, RobotJoint * > | M_NameToJoint | 
| typedef std::map< std::string, RobotLink * > | M_NameToLink | 
| Public Member Functions | |
| void | calculateJointCheckboxes () | 
| virtual void | clear () | 
| Clears all data loaded from a URDF.  More... | |
| float | getAlpha () | 
| Ogre::SceneNode * | getCollisionNode () | 
| DisplayContext * | getDisplayContext () | 
| RobotJoint * | getJoint (const std::string &name) | 
| const M_NameToJoint & | getJoints () const | 
| RobotLink * | getLink (const std::string &name) | 
| const M_NameToLink & | getLinks () const | 
| Property * | getLinkTreeProperty () | 
| const std::string & | getName () | 
| virtual const Ogre::Quaternion & | getOrientation () | 
| Ogre::SceneNode * | getOtherNode () | 
| virtual const Ogre::Vector3 & | getPosition () | 
| RobotLink * | getRootLink () | 
| Ogre::SceneManager * | getSceneManager () | 
| Ogre::SceneNode * | getVisualNode () | 
| bool | isCollisionVisible () | 
| Returns whether or not the collision representation is set to be visible To be visible this and isVisible() must both be true.  More... | |
| bool | isVisible () | 
| Returns whether anything is visible.  More... | |
| bool | isVisualVisible () | 
| Returns whether or not the visual representation is set to be visible To be visible this and isVisible() must both be true.  More... | |
| virtual void | load (const urdf::ModelInterface &urdf, bool visual=true, bool collision=true) | 
| Loads meshes/primitives from a robot description. Calls clear() before loading.  More... | |
| Robot (Ogre::SceneNode *root_node, DisplayContext *context, const std::string &name, Property *parent_property) | |
| void | setAlpha (float a) | 
| void | setCollisionVisible (bool visible) | 
| Set whether the collision meshes/primitives of the robot should be visible.  More... | |
| void | setLinkFactory (LinkFactory *link_factory) | 
| void | setLinkTreeStyle (LinkTreeStyle style) | 
| virtual void | setOrientation (const Ogre::Quaternion &orientation) | 
| virtual void | setPosition (const Ogre::Vector3 &position) | 
| virtual void | setScale (const Ogre::Vector3 &scale) | 
| virtual void | setVisible (bool visible) | 
| Set the robot as a whole to be visible or not.  More... | |
| void | setVisualVisible (bool visible) | 
| Set whether the visual meshes of the robot should be visible.  More... | |
| virtual void | update (const LinkUpdater &updater) | 
| ~Robot () override | |
| Protected Member Functions | |
| void | addJointToLinkTree (LinkTreeStyle style, Property *parent, RobotJoint *joint) | 
| void | addLinkToLinkTree (LinkTreeStyle style, Property *parent, RobotLink *link) | 
| void | initLinkTreeStyle () | 
| void | setEnableAllLinksCheckbox (const QVariant &val) | 
| void | unparentLinkProperties () | 
| void | updateLinkVisibilities () | 
| Call RobotLink::updateVisibility() on each link.  More... | |
| void | useDetailProperty (bool use_detail) | 
| Static Protected Member Functions | |
| static bool | styleIsTree (LinkTreeStyle style) | 
| static bool | styleShowJoint (LinkTreeStyle style) | 
| static bool | styleShowLink (LinkTreeStyle style) | 
| Protected Attributes | |
| float | alpha_ | 
| bool | collision_visible_ | 
| Should we show the collision representation?  More... | |
| DisplayContext * | context_ | 
| bool | doing_set_checkbox_ | 
| BoolProperty * | enable_all_links_ | 
| BoolProperty * | expand_joint_details_ | 
| BoolProperty * | expand_link_details_ | 
| BoolProperty * | expand_tree_ | 
| bool | inChangedEnableAllLinks | 
| M_NameToJoint | joints_ | 
| Map of name to joint info, stores all loaded joints.  More... | |
| LinkFactory * | link_factory_ | 
| factory for generating links and joints  More... | |
| Property * | link_tree_ | 
| EnumProperty * | link_tree_style_ | 
| M_NameToLink | links_ | 
| Map of name to link info, stores all loaded links.  More... | |
| std::string | name_ | 
| bool | robot_loaded_ | 
| Ogre::SceneNode * | root_collision_node_ | 
| Node all our collision nodes are children of.  More... | |
| RobotLink * | root_link_ | 
| Ogre::SceneNode * | root_other_node_ | 
| Ogre::SceneNode * | root_visual_node_ | 
| Node all our visual nodes are children of.  More... | |
| Ogre::SceneManager * | scene_manager_ | 
| std::map< LinkTreeStyle, std::string > | style_name_map_ | 
| bool | visible_ | 
| Should we show anything at all? (affects visual, collision, axes, and trails)  More... | |
| bool | visual_visible_ | 
| Should we show the visual representation?  More... | |
| Private Slots | |
| void | changedEnableAllLinks () | 
| void | changedExpandJointDetails () | 
| void | changedExpandLinkDetails () | 
| void | changedExpandTree () | 
| void | changedHideSubProperties () | 
| void | changedLinkTreeStyle () | 
A helper class to draw a representation of a robot, as specified by a URDF. Can display either the visual models of the robot, or the collision models.
| typedef std::map<std::string, RobotJoint*> rviz::Robot::M_NameToJoint | 
| typedef std::map<std::string, RobotLink*> rviz::Robot::M_NameToLink | 
| Robot::Robot | ( | Ogre::SceneNode * | root_node, | 
| DisplayContext * | context, | ||
| const std::string & | name, | ||
| Property * | parent_property | ||
| ) | 
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used by setLinkTreeStyle() to recursively build link & joint tree.
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| RobotJoint * Robot::getJoint | ( | const std::string & | name | ) | 
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| bool Robot::isCollisionVisible | ( | ) | 
Returns whether or not the collision representation is set to be visible To be visible this and isVisible() must both be true.
| bool Robot::isVisible | ( | ) | 
| bool Robot::isVisualVisible | ( | ) | 
Returns whether or not the visual representation is set to be visible To be visible this and isVisible() must both be true.
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| void Robot::setCollisionVisible | ( | bool | visible | ) | 
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| void Robot::setLinkFactory | ( | LinkFactory * | link_factory | ) | 
Call this before load() to subclass the RobotLink or RobotJoint class used in the link property. Example: class MyLinkFactory : public LinkFactory { ... // overload createLink() and/or createJoint() } ... robot->setLinkFactory(new MyLinkFactory());
| void Robot::setLinkTreeStyle | ( | LinkTreeStyle | style | ) | 
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| void Robot::setVisualVisible | ( | bool | visible | ) | 
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Call RobotLink::updateVisibility() on each link.
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