camera_base.cpp
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29 
30 #include "camera_base.h"
31 
32 #include <OgreCamera.h>
33 #include <OgreSceneManager.h>
34 #include <OgreSceneNode.h>
36 #include <OgreQuaternion.h>
37 
38 #include <stdint.h>
39 #include <sstream>
40 
41 namespace rviz
42 {
43 CameraBase::CameraBase(Ogre::SceneManager* scene_manager)
44  : scene_manager_(scene_manager), relative_node_(nullptr)
45 {
46  std::stringstream ss;
47  static uint32_t count = 0;
48  ss << "CameraBase" << count++;
49  camera_ = scene_manager_->createCamera(ss.str());
50 }
51 
53 {
54  scene_manager_->destroyCamera(camera_);
55 }
56 
57 void CameraBase::setRelativeNode(Ogre::SceneNode* node)
58 {
59  relative_node_ = node;
60 
62 
63  update();
64 }
65 
66 void CameraBase::setPosition(const Ogre::Vector3& position)
67 {
68  setPosition(position.x, position.y, position.z);
69 }
70 
71 void CameraBase::setOrientation(const Ogre::Quaternion& orientation)
72 {
73  setOrientation(orientation.x, orientation.y, orientation.z, orientation.w);
74 }
75 
76 } // namespace rviz
rviz::CameraBase::setPosition
virtual void setPosition(const Ogre::Vector3 &position)
Set the position of the camera.
Definition: camera_base.cpp:66
camera_base.h
rviz::CameraBase::camera_
Ogre::Camera * camera_
Ogre camera associated with this camera object.
Definition: camera_base.h:236
rviz::CameraBase::relative_node_
Ogre::SceneNode * relative_node_
Definition: camera_base.h:239
rviz::CameraBase::setRelativeNode
void setRelativeNode(Ogre::SceneNode *node)
Set a scene node that all camera transformations should be relative to.
Definition: camera_base.cpp:57
rviz::CameraBase::CameraBase
CameraBase(Ogre::SceneManager *scene_manager)
Constructor.
Definition: camera_base.cpp:43
rviz::CameraBase::update
virtual void update()=0
rviz
Definition: add_display_dialog.cpp:54
ogre_vector.h
rviz::CameraBase::~CameraBase
virtual ~CameraBase()
Definition: camera_base.cpp:52
rviz::CameraBase::setOrientation
virtual void setOrientation(const Ogre::Quaternion &orientation)
Set the orientation of the camera.
Definition: camera_base.cpp:71
rviz::CameraBase::relativeNodeChanged
virtual void relativeNodeChanged()
Called when the relative node changes.
Definition: camera_base.h:80
rviz::CameraBase::scene_manager_
Ogre::SceneManager * scene_manager_
Scene manager this camera is part of.
Definition: camera_base.h:237


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:09