32 #include <OgreMovableObject.h> 
   33 #include <OgreSceneNode.h> 
   34 #include <OgreIteratorWrapper.h> 
   45   Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator();
 
   46   while (obj_it.hasMoreElements())
 
   48     Ogre::MovableObject* obj = obj_it.getNext();
 
   49     obj->setVisibilityFlags(bits);
 
   52   Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator();
 
   53   while (child_it.hasMoreElements())
 
   55     Ogre::SceneNode* child = 
dynamic_cast<Ogre::SceneNode*
>(child_it.getNext());