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    5 #ifndef __pinocchio_spatial_force_set_hpp__ 
    6 #define __pinocchio_spatial_force_set_hpp__ 
    9 #include <Eigen/Geometry> 
   13   template<
typename _Scalar, 
int _Options>
 
   22     typedef Eigen::Matrix<Scalar, 3, 1, Options> 
Vector3;
 
   23     typedef Eigen::Matrix<Scalar, 3, 3, Options> 
Matrix3;
 
   24     typedef Eigen::Matrix<Scalar, 6, 1, Options> 
Vector6;
 
   25     typedef Eigen::Matrix<Scalar, 6, 6, Options> 
Matrix6;
 
   28     typedef Eigen::Matrix<Scalar, 3, Eigen::Dynamic, Options> 
Matrix3x;
 
   29     typedef Eigen::Matrix<Scalar, 6, Eigen::Dynamic, Options> 
Matrix6x;
 
   83         m.rotation().transpose() * 
linear(),
 
   90       os << 
"F =\n" << phi.
linear() << std::endl << 
"Tau =\n" << phi.
angular() << std::endl;
 
  106       Eigen::Block<ForceSetTpl::Matrix3x> 
linear()
 
  114       Eigen::Block<const ForceSetTpl::Matrix3x> 
linear()
 const 
  118       Eigen::Block<const ForceSetTpl::Matrix3x> 
angular()
 const 
  151         eigen_assert(D::RowsAtCompileTime == 6);
 
  152         assert(
m.cols() == 
len);
 
  153         linear() = 
m.template topRows<3>();
 
  154         angular() = 
m.template bottomRows<3>();
 
  173           m.rotation().transpose() * 
linear(),
 
  181       return Block(*
this, idx, len);
 
  207 #endif // ifndef __pinocchio_spatial_force_set_hpp__ 
  
Eigen::Matrix< Scalar, 3, 1, Options > Vector3
Eigen::Matrix< Scalar, 3, Eigen::Dynamic, Options > Matrix3x
Block & operator=(const ForceSetTpl::Block ©)
const Matrix3x & angular() const
const Matrix3x & linear() const
ForceSetTpl(const int &ncols)
Block(ForceSetTpl &ref, const int &idx, const int &len)
ForceSetTpl se3ActionInverse(const SE3 &m) const
bf = aXb.actInv(af)
Eigen::Block< const ForceSetTpl::Matrix3x > angular() const
ForceSetTpl se3Action(const SE3 &m) const
af = aXb.act(bf)
Eigen::Block< const ForceSetTpl::Matrix3x > linear() const
ForceSetTpl(const Matrix3x &linear, const Matrix3x &angular)
void skew(const Eigen::MatrixBase< Vector3 > &v, const Eigen::MatrixBase< Matrix3 > &M)
Computes the skew representation of a given 3d vector, i.e. the antisymmetric matrix representation o...
Block & operator=(const ForceSetTpl ©)
Eigen::Matrix< Scalar, 6, Eigen::Dynamic, Options > Matrix6x
Block & operator=(const Eigen::MatrixBase< D > &m)
Eigen::Matrix< Scalar, 3, 3, Options > Matrix3
SE3Tpl< Scalar, Options > SE3
Eigen::Matrix< Scalar, 6, 1, Options > Vector6
Eigen::Block< ForceSetTpl::Matrix3x > linear()
Eigen::Matrix< Scalar, 6, 6, Options > Matrix6
ForceSetTpl se3ActionInverse(const SE3 &m) const
bf = aXb.actInv(af)
ForceSetTpl::Matrix6x matrix() const
void copy(const ModelTpl< Scalar, Options, JointCollectionTpl > &model, const DataTpl< Scalar, Options, JointCollectionTpl > &origin, DataTpl< Scalar, Options, JointCollectionTpl > &dest, KinematicLevel kinematic_level)
Copy part of the data from origin to dest. Template parameter can be used to select at which differen...
friend std::ostream & operator<<(std::ostream &os, const ForceSetTpl &phi)
ForceSetTpl< context::Scalar, context::Options > ForceSet
Block block(const int &idx, const int &len)
ForceSetTpl se3Action(const SE3 &m) const
af = aXb.act(bf)
Eigen::Block< ForceSetTpl::Matrix3x > angular()
Main pinocchio namespace.
pinocchio
Author(s): 
autogenerated on Wed May 28 2025 02:41:18