Generic representation of the distance information for a pair of objects. More...
#include <collision_common.h>
Public Member Functions | |
| void | clear () |
| Clear structure data. More... | |
| DistanceResultsData () | |
| bool | operator< (const DistanceResultsData &other) |
| Compare if the distance is less than another. More... | |
| bool | operator> (const DistanceResultsData &other) |
| Compare if the distance is greater than another. More... | |
Public Attributes | |
| BodyType | body_types [2] |
| The object body type. More... | |
| double | distance |
| The distance between two objects. If two objects are in collision, distance <= 0. More... | |
| std::string | link_names [2] |
| The object link names. More... | |
| Eigen::Vector3d | nearest_points [2] |
| The nearest points. More... | |
| Eigen::Vector3d | normal |
Generic representation of the distance information for a pair of objects.
Definition at line 301 of file include/moveit/collision_detection/collision_common.h.
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inline |
Definition at line 303 of file include/moveit/collision_detection/collision_common.h.
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inline |
Clear structure data.
Definition at line 328 of file include/moveit/collision_detection/collision_common.h.
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inline |
Compare if the distance is less than another.
Definition at line 341 of file include/moveit/collision_detection/collision_common.h.
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inline |
Compare if the distance is greater than another.
Definition at line 347 of file include/moveit/collision_detection/collision_common.h.
| BodyType collision_detection::DistanceResultsData::body_types[2] |
The object body type.
Definition at line 318 of file include/moveit/collision_detection/collision_common.h.
| double collision_detection::DistanceResultsData::distance |
The distance between two objects. If two objects are in collision, distance <= 0.
Definition at line 309 of file include/moveit/collision_detection/collision_common.h.
| std::string collision_detection::DistanceResultsData::link_names[2] |
The object link names.
Definition at line 315 of file include/moveit/collision_detection/collision_common.h.
| Eigen::Vector3d collision_detection::DistanceResultsData::nearest_points[2] |
The nearest points.
Definition at line 312 of file include/moveit/collision_detection/collision_common.h.
| Eigen::Vector3d collision_detection::DistanceResultsData::normal |
Normalized vector connecting closest points (from link_names[0] to link_names[1])
Usually, when checking convex to convex, the normal is connecting closest points. However, FCL in case of non-convex to non-convex or convex to non-convex returns the contact normal for one of the two triangles that are in contact.
Definition at line 325 of file include/moveit/collision_detection/collision_common.h.