39 #include <std_msgs/ColorRGBA.h> 
   49   max = std::numeric_limits<float>::min();
 
   50   min = std::numeric_limits<float>::max();
 
   55     if (max < costs[vH] && std::isfinite(costs[vH]))
 
   57     if (
min > costs[vH] && std::isfinite(costs[vH]))
 
   69   Normal ez = normal.normalized();
 
   70   Normal ey = normal.cross(direction).normalized();
 
   71   Normal ex = ey.cross(normal).normalized();
 
   73   tf2::Matrix3x3 tf_basis(ex.x, ey.x, ez.x, ex.y, ey.y, ez.y, ex.z, ey.z, ez.z);
 
   75   tf2::Vector3 tf_origin(position.
x, position.
y, position.
z);
 
   81   geometry_msgs::Pose pose;
 
   95   const Vector direction = next - current;
 
  101                 const float& epsilon)
 
  104   std::array<float, 3> barycentric_coords;
 
  110   return vec - (normal * (vec.
dot(normal) - (ref.
dot(normal))));
 
  114                                 std::array<float, 3>& barycentric_coords)
 
  121                                 std::array<float, 3>& barycentric_coords, 
float& dist)
 
  123   const Vector& a = vertices[0];
 
  124   const Vector& b = vertices[1];
 
  125   const Vector& c = vertices[2];
 
  133   float oneOver4ASquared = 1.0 / n.
dot(n);
 
  135   const float gamma = u.
cross(w).dot(n) * oneOver4ASquared;
 
  137   const float beta = w.
cross(v).dot(n) * oneOver4ASquared;
 
  138   const float alpha = 1 - gamma - beta;
 
  140   barycentric_coords = { alpha, beta, gamma };
 
  149 std_msgs::ColorRGBA 
color(
const float& r, 
const float& g, 
const float& b, 
const float& a)
 
  151   std_msgs::ColorRGBA 
color;
 
  168   float denom = N.
dot(N);
 
  176   C = edge0.
cross(vp0);
 
  183   C = edge1.
cross(vp1);
 
  184   if ((u = N.
dot(C)) < 0)
 
  190   C = edge2.
cross(vp2);
 
  191   if ((v = N.
dot(C)) < 0)
 
  203   if (!std::isfinite(value))
 
  204     return std_msgs::ColorRGBA();
 
  205   std_msgs::ColorRGBA 
color;
 
  213   value = std::min(value, 1.0
f);
 
  214   value = std::max(value, 0.0
f);
 
  216   float h = value * 5.0f + 1.0f;
 
  239   tf2::Vector3 v = 
transform.getBasis() * axis;
 
  246   return mesh_map::Vector(pose.pose.position.x, pose.pose.position.y, pose.pose.position.z);