A struct to return the calculation results of a triangle intersection. More...
#include <BVHRaycaster.hpp>
| Public Attributes | |
| bool | hit | 
| float | hitDist | 
| unsigned int | pBestTriId | 
| Vector3f | pointHit | 
A struct to return the calculation results of a triangle intersection.
Definition at line 92 of file BVHRaycaster.hpp.
| bool lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::hit | 
Definition at line 93 of file BVHRaycaster.hpp.
| float lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::hitDist | 
Definition at line 96 of file BVHRaycaster.hpp.
| unsigned int lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::pBestTriId | 
Definition at line 94 of file BVHRaycaster.hpp.
| Vector3f lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::pointHit | 
Definition at line 95 of file BVHRaycaster.hpp.