Used for Marching Tetreader Reconstruction. Dives a regular box into 5 Tetraeders for mesh generation. More...
#include <TetraederBox.hpp>
Public Member Functions | |
virtual void | getSurface (BaseMesh< BaseVecT > &mesh, vector< QueryPoint< BaseVecT >> &query_points, uint &globalIndex) |
Performs a local reconstruction using a tetraeder decomposition of the current cell. More... | |
TetraederBox (BaseVecT center) | |
virtual | ~TetraederBox () |
Public Member Functions inherited from lvr2::FastBox< BaseVecT > | |
FastBox (BaseVecT center) | |
Constructs a new box at the given center point defined by the used m_voxelsize}. More... | |
BaseVecT | getCenter () |
FastBox< BaseVecT > * | getNeighbor (int index) |
virtual void | getSurface (BaseMesh< BaseVecT > &mesh, vector< QueryPoint< BaseVecT >> &query_points, uint &globalIndex, BoundingBox< BaseVecT > &bb, vector< unsigned int > &duplicates, float comparePrecision) |
uint | getVertex (int index) |
Gets the vertex index of the queried cell corner. More... | |
void | setNeighbor (int index, FastBox< BaseVecT > *cell) |
Adjacent cells in the grid should use common vertices. This functions assigns the value of corner[index] to the corresponding corner of the give neighbor cell. More... | |
void | setVertex (int index, uint value) |
Each cell vertex (0 to 7) as associated with a vertex in the reconstruction grid. This methods assigns the index value} to the index}th cell corner. More... | |
virtual | ~FastBox () |
Destructor.NormalT. More... | |
Private Member Functions | |
int | calcPatternIndex (float distances[4]) |
void | interpolateIntersections (int tetraNumber, BaseVecT positions[4], float distances[4]) |
Private Attributes | |
BaseVecT | m_intersectionPositionsTetraeder [6] |
OptionalVertexHandle | m_intersections [19] |
Additional Inherited Members | |
Public Attributes inherited from lvr2::FastBox< BaseVecT > | |
BaseVecT | m_center |
The box center. More... | |
bool | m_duplicate |
bool | m_extruded |
OptionalVertexHandle | m_intersections [12] |
The twelve intersection between box and surface. More... | |
FastBox< BaseVecT > * | m_neighbors [27] |
Pointer to all adjacent cells. More... | |
Static Public Attributes inherited from lvr2::FastBox< BaseVecT > | |
static uint | INVALID_INDEX |
An index value that is used to reference vertices that are not in the grid. More... | |
static float | m_voxelsize |
The voxelsize of the reconstruction grid. More... | |
Protected Types inherited from lvr2::FastBox< BaseVecT > | |
typedef FastBox< BaseVecT > | BoxType |
Protected Member Functions inherited from lvr2::FastBox< BaseVecT > | |
float | calcIntersection (float x1, float x2, float d1, float d2) |
bool | compareFloat (double num1, double num2) |
float | distanceToBB (const BaseVecT &v, const BoundingBox< BaseVecT > &bb) const |
void | getCorners (BaseVecT corners[], vector< QueryPoint< BaseVecT >> &query_points) |
Calculates the position of the eight cell corners. More... | |
void | getDistances (float distances[], vector< QueryPoint< BaseVecT >> &query_points) |
Calculates the distance value for the eight cell corners. More... | |
int | getIndex (vector< QueryPoint< BaseVecT >> &query_points) |
Calculated the index for the MC table. More... | |
void | getIntersections (BaseVecT *corners, float *distance, BaseVecT *positions) |
Calculated the 12 possible intersections between the cell and the surface to interpolate. More... | |
Protected Attributes inherited from lvr2::FastBox< BaseVecT > | |
uint | m_vertices [8] |
The eight box corners. More... | |
Used for Marching Tetreader Reconstruction. Dives a regular box into 5 Tetraeders for mesh generation.
Definition at line 49 of file TetraederBox.hpp.
lvr2::TetraederBox< BaseVecT >::TetraederBox | ( | BaseVecT | center | ) |
Creates a new tetraeder box with current grid voxel size around the given center point
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Definition at line 86 of file TetraederBox.hpp.
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Performs a local reconstruction using a tetraeder decomposition of the current cell.
mesh | The reconstructed mesh |
query_points | A vector containing the query points of the reconstruction grid |
globalIndex | The index of the newest vertex in the mesh, i.e. a newly generated vertex shout have the index globalIndex + 1. |
Reimplemented from lvr2::FastBox< BaseVecT >.
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Definition at line 103 of file TetraederBox.hpp.
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Definition at line 102 of file TetraederBox.hpp.