RaycasterBase interface.
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#include <RaycasterBase.hpp>
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virtual bool | castRay (const Vector3f &origin, const Vector3f &direction, IntT &intersection)=0 |
| Cast a single ray onto the mesh. More...
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virtual void | castRays (const std::vector< Vector3f > &origins, const std::vector< std::vector< Vector3f > > &directions, std::vector< std::vector< IntT > > &intersections, std::vector< std::vector< uint8_t > > &hits) |
| Cast rays with multiples origins. Each origin has multiples directions. More...
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virtual void | castRays (const std::vector< Vector3f > &origins, const std::vector< Vector3f > &directions, std::vector< IntT > &intersections, std::vector< uint8_t > &hits) |
| Cast from multiple ray origin/direction pairs onto the mesh. More...
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virtual void | castRays (const Vector3f &origin, const std::vector< std::vector< Vector3f > > &directions, std::vector< std::vector< IntT > > &intersections, std::vector< std::vector< uint8_t > > &hits) |
| Cast a ray from a single origin with multiple directions (in matrix form) onto the mesh. More...
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virtual void | castRays (const Vector3f &origin, const std::vector< Vector3f > &directions, std::vector< IntT > &intersections, std::vector< uint8_t > &hits) |
| Cast a ray from single origin with multiple directions onto the mesh. More...
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| RaycasterBase (const MeshBufferPtr mesh) |
| Constructor: Stores mesh as member. More...
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template<typename IntT>
class lvr2::RaycasterBase< IntT >
RaycasterBase interface.
Definition at line 53 of file RaycasterBase.hpp.
◆ RaycasterBase()
Constructor: Stores mesh as member.
◆ castRay()
◆ castRays() [1/4]
template<typename IntT >
virtual void lvr2::RaycasterBase< IntT >::castRays |
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const std::vector< Vector3f > & |
origins, |
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const std::vector< std::vector< Vector3f > > & |
directions, |
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std::vector< std::vector< IntT > > & |
intersections, |
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std::vector< std::vector< uint8_t > > & |
hits |
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Cast rays with multiples origins. Each origin has multiples directions.
- Parameters
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[in] | origins | Origins of the rays |
[in] | directions | Directions for each origin |
[out] | intersections | Resulting intersections output |
[out] | hits | Intersection found or not |
◆ castRays() [2/4]
template<typename IntT >
virtual void lvr2::RaycasterBase< IntT >::castRays |
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const std::vector< Vector3f > & |
origins, |
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const std::vector< Vector3f > & |
directions, |
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std::vector< IntT > & |
intersections, |
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std::vector< uint8_t > & |
hits |
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virtual |
Cast from multiple ray origin/direction pairs onto the mesh.
- Parameters
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[in] | origin | Origin of the ray |
[in] | directions | Directions of the ray |
[out] | intersections | User defined intersections output |
[out] | hits | Intersection found or not |
Reimplemented in lvr2::CLRaycaster< IntT >.
◆ castRays() [3/4]
template<typename IntT >
virtual void lvr2::RaycasterBase< IntT >::castRays |
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const Vector3f & |
origin, |
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const std::vector< std::vector< Vector3f > > & |
directions, |
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std::vector< std::vector< IntT > > & |
intersections, |
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std::vector< std::vector< uint8_t > > & |
hits |
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) |
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virtual |
Cast a ray from a single origin with multiple directions (in matrix form) onto the mesh.
- Parameters
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[in] | origin | Origin of the ray |
[in] | directions | Directions of the ray |
[out] | intersections | User defined intersections output |
[out] | hits | Intersection found or not |
◆ castRays() [4/4]
template<typename IntT >
virtual void lvr2::RaycasterBase< IntT >::castRays |
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const Vector3f & |
origin, |
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const std::vector< Vector3f > & |
directions, |
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std::vector< IntT > & |
intersections, |
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std::vector< uint8_t > & |
hits |
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) |
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virtual |
Cast a ray from single origin with multiple directions onto the mesh.
- Parameters
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[in] | origin | Origin of the ray |
[in] | directions | Directions of the ray |
[out] | intersections | User defined intersections output |
[out] | hits | Intersection found or not |
Reimplemented in lvr2::CLRaycaster< IntT >.
◆ m_mesh
The documentation for this class was generated from the following file: