TextureFactory.hpp
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1 
37 #ifndef TEXTUREFACTORY_H_
38 #define TEXTUREFACTORY_H_
39 
40 #include <string>
41 
42 namespace lvr2
43 {
44 
45 class Texture;
46 
48 {
49 
50 public:
51 
56  static Texture readTexture(std::string filename);
57 
61  static void saveTexture(const Texture& texture, std::string filename);
62 };
63 
64 } // namespace lvr2
65 
66 #endif /* TEXTUREFACTORY_H_ */
lvr2::TextureFactory::saveTexture
static void saveTexture(const Texture &texture, std::string filename)
TODO.
Definition: TextureFactory.cpp:79
lvr2::TextureFactory
Definition: TextureFactory.hpp:47
lvr2::TextureFactory::readTexture
static Texture readTexture(std::string filename)
Returns a new texture if the file contains readable image data or a null point if the file couldn't b...
Definition: TextureFactory.cpp:54
scripts.normalize_multiple.filename
filename
Definition: normalize_multiple.py:60
lvr2
Definition: BaseBufferManipulators.hpp:39
lvr2::Texture
This class represents a texture.
Definition: Texture.hpp:54


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:25