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67 virtual inline void render();
72 void addPoint(
float x,
float y,
float z,
unsigned char r,
unsigned char g,
unsigned char b)
74 m_boundingBox->expand(
Vec(x, y, z));
80 m_boundingBox->expand(
Vec(v.
x, v.
y, v.
z));
81 m_points.push_back(v);
92 void updateDisplayLists();
100 int getFieldsPerLine(
string filename);
113 if(m_listIndex != -1 && m_active)
122 glPointSize(m_pointSize);
124 glDisable(GL_LIGHTING);
126 glMultMatrixf(m_transformation.getData());
131 glCallList(m_activeListIndex);
135 glCallList(m_listIndex);
141 glCallList(m_normalListIndex);
144 glEnable(GL_LIGHTING);
boost::shared_array< float > floatArr
std::shared_ptr< PointBuffer > PointBufferPtr
vector< uColorVertex > getPoints()
void addPoint(const uColorVertex &v)
void setRenderMode(int mode)
A dynamic bounding box class.
std::shared_ptr< Model > ModelPtr
vector< uColorVertex > m_points
ColorVertex< float, unsigned char > uColorVertex
void addPoint(float x, float y, float z, unsigned char r, unsigned char g, unsigned char b)
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:24