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   67     virtual inline void render();
 
   72     void addPoint(
float x, 
float y, 
float z, 
unsigned char r, 
unsigned char g, 
unsigned char b)
 
   74         m_boundingBox->expand(
Vec(x, y, z));
 
   80         m_boundingBox->expand(
Vec(v.
x, v.
y, v.
z));
 
   81         m_points.push_back(v);
 
   92     void updateDisplayLists();
 
  100     int getFieldsPerLine(
string filename);
 
  113     if(m_listIndex != -1 && m_active)
 
  122             glPointSize(m_pointSize);
 
  124         glDisable(GL_LIGHTING);
 
  126         glMultMatrixf(m_transformation.getData());
 
  131             glCallList(m_activeListIndex);
 
  135             glCallList(m_listIndex);
 
  141             glCallList(m_normalListIndex);
 
  144         glEnable(GL_LIGHTING);
 
  
boost::shared_array< float > floatArr
std::shared_ptr< PointBuffer > PointBufferPtr
vector< uColorVertex > getPoints()
void addPoint(const uColorVertex &v)
void setRenderMode(int mode)
A dynamic bounding box class.
std::shared_ptr< Model > ModelPtr
vector< uColorVertex > m_points
ColorVertex< float, unsigned char > uColorVertex
void addPoint(float x, float y, float z, unsigned char r, unsigned char g, unsigned char b)
lvr2
Author(s): Thomas Wiemann 
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr 
autogenerated on Wed Mar 2 2022 00:37:24