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   29 #ifndef MESHGEOMETRYIO 
   30 #define MESHGEOMETRYIO 
  
IndexChannel::Optional IndexChannelOptional
virtual bool addVertices(const FloatChannel &channel_ptr)=0
Persistence layer interface, Writes the vertices of the mesh to the persistence layer.
virtual bool addIndices(const IndexChannel &channel_ptr)=0
Persistence layer interface, Writes the face indices of the mesh to the persistence layer.
FloatChannel::Optional FloatChannelOptional
virtual IndexChannelOptional getIndices()=0
Persistence layer interface, Accesses the face indices of the mesh in the persistence layer.
virtual FloatChannelOptional getVertices()=0
Persistence layer interface, Accesses the vertices of the mesh in the persistence layer.
lvr2
Author(s): Thomas Wiemann 
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr 
autogenerated on Wed Mar 2 2022 00:37:24