Go to the documentation of this file.
29 #ifndef MESHGEOMETRYIO
30 #define MESHGEOMETRYIO
IndexChannel::Optional IndexChannelOptional
virtual bool addVertices(const FloatChannel &channel_ptr)=0
Persistence layer interface, Writes the vertices of the mesh to the persistence layer.
virtual bool addIndices(const IndexChannel &channel_ptr)=0
Persistence layer interface, Writes the face indices of the mesh to the persistence layer.
FloatChannel::Optional FloatChannelOptional
virtual IndexChannelOptional getIndices()=0
Persistence layer interface, Accesses the face indices of the mesh in the persistence layer.
virtual FloatChannelOptional getVertices()=0
Persistence layer interface, Accesses the vertices of the mesh in the persistence layer.
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:24