26     real BX0, BY0, BZ0, BX1, BY1, BZ1; 
 
   27     real BXc = 0, BYc = 0, BZc = 0;
 
   28     _circ0(slam, clam, BX0, BY0, BZ0);
 
   29     _circ1(slam, clam, BX1, BY1, BZ1);
 
   31       _circ2(slam, clam, BXc, BYc, BZc);
 
   33       BX1 = (BX1 - BX0) / _dt0;
 
   34       BY1 = (BY1 - BY0) / _dt0;
 
   35       BZ1 = (BZ1 - BZ0) / _dt0;
 
   37     BX0 += _t1 * BX1 + BXc;
 
   38     BY0 += _t1 * BY1 + BYc;
 
   39     BZ0 += _t1 * BZ1 + BZc;