38 #ifndef FCL_TRAVERSAL_RECURSE_H 
   39 #define FCL_TRAVERSAL_RECURSE_H 
   61 void collisionRecurse(MeshCollisionTraversalNodeOBB<S>* node, 
int b1, 
int b2, 
const Matrix3<S>& R, 
const Vector3<S>& T, 
BVHFrontList* front_list);
 
   66 void collisionRecurse(MeshCollisionTraversalNodeRSS<S>* node, 
int b1, 
int b2, 
const Matrix3<S>& R, 
const Vector3<S>& T, 
BVHFrontList* front_list);