Go to the documentation of this file.
   48 double segmentSqrDistance(
const Vector3<double>& from, 
const Vector3<double>& to,
const Vector3<double>& p, Vector3<double>& nearest);
 
   52 bool projectInTriangle(
const Vector3<double>& p1, 
const Vector3<double>& p2, 
const Vector3<double>& p3, 
const Vector3<double>& normal, 
const Vector3<double>& p);
 
   57                              const Vector3<double>& P1, 
const Vector3<double>& P2, 
const Vector3<double>& P3, Vector3<double>* contact_points, 
double* penetration_depth, Vector3<double>* normal_);
 
   62                             const Vector3<double>& P1, 
const Vector3<double>& P2, 
const Vector3<double>& P3,
 
   68                             const Vector3<double>& P1, 
const Vector3<double>& P2, 
const Vector3<double>& P3,
 
   69                             double* dist, Vector3<double>* p1, Vector3<double>* p2);
 
   74                             const Vector3<double>& P1, 
const Vector3<double>& P2, 
const Vector3<double>& P3, 
const Transform3<double>& tf2,
 
   75                             double* dist, Vector3<double>* p1, Vector3<double>* p2);
 
  
template class FCL_EXPORT Sphere< double >
template bool projectInTriangle(const Vector3< double > &p1, const Vector3< double > &p2, const Vector3< double > &p3, const Vector3< double > &normal, const Vector3< double > &p)
template bool sphereTriangleIntersect(const Sphere< double > &s, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal_)
template bool sphereTriangleDistance(const Sphere< double > &sp, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, double *dist)
template double segmentSqrDistance(const Vector3< double > &from, const Vector3< double > &to, const Vector3< double > &p, Vector3< double > &nearest)
fcl
Author(s): 
autogenerated on Fri Mar 14 2025 02:38:18