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| template bool | fcl::detail::projectInTriangle (const Vector3< double > &p1, const Vector3< double > &p2, const Vector3< double > &p3, const Vector3< double > &normal, const Vector3< double > &p) | 
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| template<typename S > | 
| bool | fcl::detail::projectInTriangle (const Vector3< S > &p1, const Vector3< S > &p2, const Vector3< S > &p3, const Vector3< S > &normal, const Vector3< S > &p) | 
|  | Whether a point's projection is in a triangle.  More... 
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| template double | fcl::detail::segmentSqrDistance (const Vector3< double > &from, const Vector3< double > &to, const Vector3< double > &p, Vector3< double > &nearest) | 
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| template<typename S > | 
| S | fcl::detail::segmentSqrDistance (const Vector3< S > &from, const Vector3< S > &to, const Vector3< S > &p, Vector3< S > &nearest) | 
|  | the minimum distance from a point to a line  More... 
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| template bool | fcl::detail::sphereTriangleDistance (const Sphere< double > &sp, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, double *dist) | 
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| template bool | fcl::detail::sphereTriangleDistance (const Sphere< double > &sp, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, double *dist, Vector3< double > *p1, Vector3< double > *p2) | 
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| template bool | fcl::detail::sphereTriangleDistance (const Sphere< double > &sp, const Transform3< double > &tf1, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, const Transform3< double > &tf2, double *dist, Vector3< double > *p1, Vector3< double > *p2) | 
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| template<typename S > | 
| bool | fcl::detail::sphereTriangleDistance (const Sphere< S > &sp, const Transform3< S > &tf, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, S *dist) | 
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| template<typename S > | 
| bool | fcl::detail::sphereTriangleDistance (const Sphere< S > &sp, const Transform3< S > &tf, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, S *dist, Vector3< S > *p1, Vector3< S > *p2) | 
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| template<typename S > | 
| bool | fcl::detail::sphereTriangleDistance (const Sphere< S > &sp, const Transform3< S > &tf1, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Transform3< S > &tf2, S *dist, Vector3< S > *p1, Vector3< S > *p2) | 
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| template bool | fcl::detail::sphereTriangleIntersect (const Sphere< double > &s, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal_) | 
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| template<typename S > | 
| bool | fcl::detail::sphereTriangleIntersect (const Sphere< S > &s, const Transform3< S > &tf, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, Vector3< S > *contact_points, S *penetration_depth, Vector3< S > *normal_) | 
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